Wow.
More replies than I even expected, thank you guys. This helped a lot, specially when it comes to graphic output.
For this very job I'm gonna stick with the AGA chipset, and just buy a 060 1200 with a SCSI kit and 256M RAM. Think about it, it's a really kickass Video machine we're talking about here ! Too bad there are no practical solution to speed up AGA, but then again on such a machine it *should* go faster than on my 24Mg SCSI 1 A4000d.
I'm really disappointed by the fact that the BlizzardPPC is no longer available (or is it not ?), as I would have love to try it, along w/ a BVision3D.
Because heck, from AmigaKit at least, this is the LAST graphic card available for (non-PCI) 68k Amiga !
I decided that I wont' buy a mediator, prometheus or any similar product w/o actually seeing such a machine run to see if it can do what I want it to. So basically, I'm now looking for an Amiga event somewhere in BENEFLUK (Belgium, Nederlands, France, Luxemburg(?), UK)
The Emu talk was also quite refreshing. I'm already running a UAE under Linux on a 2Gig Athlon, and yes it rocks, but not when it comes to DPaint Anims in a SCALA pres w/ Paula sounds.
BTW, I though that Amithlon was no longer available ? Where can I grab a copy ? And why could it be faster than UAE ?
But I also have to say : I'm a sucker for Amiga HW. I don't know, I just love it. When I see my A1200 (& my even older A500 too!) running as we talk, and think of... (I don't really remember when I bought it, what I do remember is that win95 was *not* out yet at that time) the NUMBER of machines that failed on me :madashell: in the meantime (you'd be skeptic), I'm more than puzzled, I'm SOLD. A1200 just rules, if you ask me. Oh, and there's the crisp TV output, that never ceased to :crazy: amaze me. I want to be sure I'll still have a real Amiga running in Ten years.
Thank you very much to all of you for your answers.
Yesterday nigh I was at the studio, where my '030 1200 is, we had a long work night ahead, but, while waiting for the girl that was to do some voiceover samples, we started a Super Skidmarks game on the BIG lobby TV, that lasted the better part of the night

But the animation (now called "MUR, Meat Us Residents" - pun intended) is really shaping up. When finished it will be a 3.20 minutes non-interactive SCALA visual presentation, and aired (yikes!) by a local TV here for an art show. I'll keep you posted.