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Author Topic: Hello! I program games.  (Read 12648 times)

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Offline Coolit

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Re: Hello! I program games.
« Reply #14 on: August 20, 2005, 11:39:29 AM »
Welcome to amiga.org :-D , its always nice to get new members and great that your actively developing, ace looking game btw, reminds me a little of sonic, cant wait to play it!

How long have you been working on it so far? Any plans for other games/utilities/ports after this one?
[color=0066FF]The System:[/color][/u]

A1200/DBOX - B1260/SCSI/198MB Mediator/Voodoo5500/SB128/100NIC/SpiderII FAST ATA Mk3/SCSI Adapter/PC KEY - IDE DVD/SCSI CDRW/80GB IDE HDD/9GIG 10k SCSI HDD - 3.1 ROMS/OS 3.9 - Logitech KB + MX1000 Mouse
 

Offline TrickyTopic starter

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Re: Hello! I program games.
« Reply #15 on: August 20, 2005, 12:48:39 PM »
Oh cripes... I can trace its origins right back about 11 years to an 8-way scrolling demo I made in AMOS, featuring our blue and white stripey hero.  It was perfected and converted to assembly language over the years, although it was 50fps in AMOS on an unexpanded A500 believe it or not.  I'm clever like that.  I always got frustrated by the general low standard of AMOS stuff, it gave it a bad name...

It didn't really take off until I got an A1200 a couple of years later, and managed to find the Amiga hardware manuals which were difficult to get hold of by then as they were out of print, but you can get all sorts at car boot sales.  So it got to the stage where I had a couple of playable levels, and then I kind of left it to stagnate as there were just too many levels to do on my own and my brother wasn't bothered about helping out :(. So January this year, a friend of mine met the guy who edits Retrogamer magazine, which gave me the motivation to open up the project again. And this time I have a boyfriend to help out!

Future projects planned include:
a vertical scrolling shoot-em-up
a super extreme breakout game
and a sequel to Mr Beanbag!
[A1200/060, 32Mb fast RAM, 1.2Gb HDD, 19\\" Acer TFT Monitor]
I never write anything that won\\\'t run on a stock A1200.  That\\\'s the Jigsaw Lounge Guarantee.
 

Offline fx

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Re: Hello! I program games.
« Reply #16 on: August 20, 2005, 01:22:40 PM »
Hello and welcome to amiga.org :)

Your game looks very impressive, I love Sonic and I'm very much looking forward to seeing a playable version sometime :)

I have a question about smooth scrolling in AMOS Pro so I sent you a private message, hoping to get some help :)
Slightly bored and severly confused..
 

Offline _ThEcRoW

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Re: Hello! I program games.
« Reply #17 on: August 20, 2005, 01:29:02 PM »
@Tricky
So nothing about the game being playable on a 1.3 amiga 500?
Amiga 1200 desktop. Apollo 030/50 Mhz 8mb ram + ClassicWB + Wb 3.1
Amiga 500 + ACA500Plus + 16gb CF | ECS Power!!!
C64 DTV + Keyboard mod. Waiting for a 1541 disk ve...
Mac Mini G4 1.42Ghz 1gb OSX(tiger)/Morphos 3.7 Registered
C64mini + usb drive with loads of games...
 

Offline adonay

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Re: Hello! I program games.
« Reply #18 on: August 20, 2005, 02:26:08 PM »
Looks great .welcome to a.org nice to see there are still new titles showing upp after all these years.


adonay :-D
A1200 ACA 1230
 

Offline SamuraiCrow

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Re: Hello! I program games.
« Reply #19 on: August 20, 2005, 06:45:25 PM »
Hi Tricky!

You might find more Amos-related stuff on the Amos Factory website.  If you're not using the AMCAF extension by now I'd suggest you download it immediately.  It's Protracker player routines are much better than Track Play and it supports better file compression for its bank loading.  There's more blitter optimization in it also!
 

Offline TrickyTopic starter

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Re: Hello! I program games.
« Reply #20 on: August 20, 2005, 07:34:20 PM »
Thanks but, I wrote my own Protracker extension.  Also has a synthesised sound effect engine.  Plus a couple other extensions.  I only really use AMOS as a development environment these days, all the real business gets done in ASM.  But I'll look it up anyway.

Quote

SamuraiCrow wrote:
Hi Tricky!

You might find more Amos-related stuff on the Amos Factory website.  If you're not using the AMCAF extension by now I'd suggest you download it immediately.  It's Protracker player routines are much better than Track Play and it supports better file compression for its bank loading.  There's more blitter optimization in it also!
[A1200/060, 32Mb fast RAM, 1.2Gb HDD, 19\\" Acer TFT Monitor]
I never write anything that won\\\'t run on a stock A1200.  That\\\'s the Jigsaw Lounge Guarantee.
 

Offline TrickyTopic starter

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Re: Hello! I program games.
« Reply #21 on: August 20, 2005, 07:37:59 PM »
Quote

_ThEcRoW wrote:
@Tricky
So nothing about the game being playable on a 1.3 amiga 500?


Well not as it is.  It uses some AGA capabilities such as 8 bitplanes and 32-pixel wide sprites.  I could try making a cut down version, I'd have to lose the parallax scrolling for one thing (or cut the foreground graphics down to 8 colours), and I'd have to re-arrange the score display... other thing is, I don't have a A500 to test it on!
[A1200/060, 32Mb fast RAM, 1.2Gb HDD, 19\\" Acer TFT Monitor]
I never write anything that won\\\'t run on a stock A1200.  That\\\'s the Jigsaw Lounge Guarantee.
 

Offline SamOS39

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Re: Hello! I program games.
« Reply #22 on: August 20, 2005, 08:36:17 PM »
wow that sounds cool.

i have always wanted to learn the art of programing.
but then again im still at school (going into yr11) and wouldnt be too late to learn.

i cant wait to try the game out on my amiga1200t

 :-)

Offline Akiko

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Re: Hello! I program games.
« Reply #23 on: August 20, 2005, 10:07:42 PM »
@Tricky

I'd send you a CD32 if you would even consider a wee version!  :-)
 

Offline Tomas

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Re: Hello! I program games.
« Reply #24 on: August 20, 2005, 10:42:28 PM »
i would really like to see a a500 version of this :)
 

Offline TrickyTopic starter

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Re: Hello! I program games.
« Reply #25 on: August 20, 2005, 10:54:43 PM »
A CD32 version would be no bother, all we'd have to do is burn it to a CD... not sure about CD audio tracks though... sounds like cheating to me!  Although it does all fit onto a 880k floppy and a CD with less than 880k on it just seems a bit silly.  Maybe a bonus cartoon or something.

NTSC wouldn't be too much of a problem either.  The playing area is 320x224 so it would be slightly overscan on NTSC, just have to move it all up a bit.  The only issue is the speed, everything would be 20% faster and it's not like it isn't fast enough already... the important question is, will it have time to draw a complete frame in only 1/60th of a second.  So far we've been working to get the most out of 1/50th and I recently had to fiddle with the execution timing when I realised it didn't always run at full speed without fast ram... does now though, on PAL at least.  Of course if you've got a proper monitor or decent TV I can force it into PAL anyway, but this does make a bit of a scary mess if your TV doesn't do it.

But I'm concentrating more on actually getting the thing finished at the moment, which will be a turn up for the books!
[A1200/060, 32Mb fast RAM, 1.2Gb HDD, 19\\" Acer TFT Monitor]
I never write anything that won\\\'t run on a stock A1200.  That\\\'s the Jigsaw Lounge Guarantee.
 

Offline Akiko

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Re: Hello! I program games.
« Reply #26 on: August 20, 2005, 11:28:21 PM »
mmmmmmmmm Animated intros  :-) Even witout the extras would be cool, CD32 needs new games!
 

Offline lempkee

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Re: Hello! I program games.
« Reply #27 on: August 21, 2005, 11:07:03 PM »
tricky:

this game looks amazing though i have yet to see the video as it won't play in Mplayer or dvplayer :-( , maybe you could re encode it to normal divx or xvid?

This is an commercial game or pd/shareware?

I would like to get the floppy and cd32 version when and if they come!.

The cd32 version could hold abit of animation and sound in cdda quality, that would be great!.

best of luck with the project and you have my deepest respect!.


Whats up with all the hate!
 

Offline Lonewolf10

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Re: Hello! I program games.
« Reply #28 on: August 27, 2005, 10:51:31 PM »

Hi all,

Its great to see that some gals do get into programming. It's hard enough finding girl gmaers (I don't count those that play DDR) lets alone girl programmers!

Any chance you could get it running on a standard A600? Though mine does have a total of 2MB RAM (I got 1MB in the trapdoor) and a 4GB harddrive ;)


I make games completely in AMOS, but things have been kinda slow of late with loadsa other stuff to do. Besides, I'm sure my stuff ain't a patch on yours.

Try joining the AMOS yahoo! group ( http://groups.yahoo.com/group/amos-list ) and lending a hand occasionally, we are lacking gal programmers ;(


Anyhooo, get that game finished. We want to play it ;)


Regards,
Lonewolf10

 

Offline TrickyTopic starter

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Re: Hello! I program games.
« Reply #29 from previous page: August 29, 2005, 08:46:31 PM »
Playable demo now uploaded on the website!
http://www.glastonbridge.co.uk/mrbeanbag/

Chances of getting it to run on an A600/A500... no idea.  I'd have to cut a few things out, the parallax would have to go for starters, also the sprites would have to be redone (32 pixel wide sprites are an AGA thing...) which means I'd also have to rearrange the score display (it's made of sprites!)

Also no idea if it would run fast enough, although memory certainly isn't a problem, it doesn't use much.  Biggest problem is, I don't have an A600/A500 to test it on so even if I did do it I'd have no idea if it worked or not!

Actually I'd be interested to see what it does if you run it on a 600 as it is, cos it doesn't bother to check at the moment...
[A1200/060, 32Mb fast RAM, 1.2Gb HDD, 19\\" Acer TFT Monitor]
I never write anything that won\\\'t run on a stock A1200.  That\\\'s the Jigsaw Lounge Guarantee.