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Author Topic: Tribble Trouble...or more importantly, NO trouble.  (Read 4914 times)

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Offline edgarTopic starter

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Tribble Trouble...or more importantly, NO trouble.
« on: May 28, 2005, 01:44:37 AM »
Here's something for you all to mull over...

How come, I experienced Tribbles when I played Elite on the C64 (in 1985) but years later ('89 I think ?) when I played it  on my A500, the Tribbles never showed up anywhere.  Admittedly it DID make me play Elite much much more.  But I never saw any  Amiga-incarnations of those lovable little characters.

Any ideas where they went?  -  Maybe they weren't cool enough for the coolest 'puter of the time...maybe they were busy rehearsing another Star Trek script !

Answers in the usual (suspect) fashion, please.


 :-)
\\"Jacobus scuta nothus est!\\"

CLARITY is that force given to a fist sent in the direction of a face that when hit has no trouble seeing stars.
 

Offline J-Golden

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #1 on: May 28, 2005, 07:47:03 AM »
maybe it was a copyright issue?  When the first one came out they got slaped by Big Brother Gene so when the Amiga ver. hit the market, they were cut from the game.

My 2 Cents...

J-Golden
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Offline odin

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #2 on: May 28, 2005, 01:03:47 PM »
Tribbles? Are you sure you don't mean T(h)argons?

Offline blobrana

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #3 on: May 28, 2005, 01:09:40 PM »
hum,
Reclaimed by Harry Mud?

Anyone here flown in the Thargoid space saucer?

Offline odin

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #4 on: May 28, 2005, 01:26:27 PM »
D'Oh! Thargoids ofcourse. I wonder how the hell something from a thing called Tomorrow People, which I've never heard of, has nested itself in my memories...

Offline blobrana

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #5 on: May 28, 2005, 02:14:34 PM »
@odin
>>Thargoids

Sounds like something to see a doctor about.

Offline odin

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #6 on: May 28, 2005, 02:17:28 PM »
What good will that do. He/she will do nothing more but prescribe a lobotomy.

Offline blobrana

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #7 on: May 28, 2005, 02:25:59 PM »
Hum,
 :-)

I haven’t actually come across any but i imagine that they would resemble captain Gorn.


Movie clip:
Source Link:

Link to thargoid space HERE: (They describe them as an advanced insectoid race)

Offline odin

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #8 on: May 28, 2005, 02:30:09 PM »
That's a Thargoid in your opinion? :-).

Offline blobrana

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #9 on: May 28, 2005, 02:40:59 PM »
Hum,
 well it was, untill i came acoss this page:

What We Know
The Thargoids are an Intelligent insect race
Thargoids Live in Ammonia weather system planets
Thargoids can withstand temperatures of -70 c (The Upper limit is not known)
Thargoids Technology is (much) more advanced then Humans
Thargoids are on most part a peaceful race, only attacking after provocation
Thargons have the Fear Part of their brain removed

Link:

Offline odin

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #10 on: May 28, 2005, 02:59:30 PM »
Hm...Thargons are a subclass of the Thargoids and a shiptype then.

Offline blobrana

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #11 on: May 28, 2005, 05:15:53 PM »
Hum,


It looks humanoid....

no.

same as `human and humus, or humbug...`

Offline blobrana

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #12 on: May 30, 2005, 11:16:42 PM »
Hum,
A quick search in google reveals that Space Trader v1.2.0 (which is Elite on a PDA) has tribbles.
'Tribbles' is actually taken from a Star Trek episode named 'The trouble with Tribbles'. The script was from David Gerrold who also wrote the fantastic 'Harlie' series. In the old 'Elite' game, Tribbles caused a lot of havoc by cluttering up your HUD etc. In Space Trader, if you get stuck with tribbles and need them to increase, buy food. To kill them (but not all, although an Alien trader may buy all of them from you), carry NARCOTICS (i think...). Dead tribbles turn into FUR which can be sold at most places. Only prob is you'll get in trouble with the Law.



Link:

Offline edgarTopic starter

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #13 on: May 31, 2005, 01:48:22 AM »
Well, I seem to remember that the only way to kill ALL the Tribbles in one go, was to fly very close to a sun, watching your cabin temperature. When the temp hit a certain level you could hear a strange noise which apparently was the sound of Tribbles dying.

Did end up with a lot of Fur.

edgar   :cry:  :lol:
\\"Jacobus scuta nothus est!\\"

CLARITY is that force given to a fist sent in the direction of a face that when hit has no trouble seeing stars.
 

Offline gizz72

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Re: Tribble Trouble...or more importantly, NO trouble.
« Reply #14 on: May 31, 2005, 08:02:37 AM »
Greetings,
Quote

edgar wrote:
Well, I seem to remember that the only way to kill ALL the Tribbles in one go, was to fly very close to a sun, watching your cabin temperature. When the temp hit a certain level you could hear a strange noise which apparently was the sound of Tribbles dying.

Did end up with a lot of Fur.

edgar   :cry:  :lol:


Wow, interesting pointers there edgar and blob. Anyway how you can encounter those Tribbles in Elite(C64)? Im curious! Cause All I can remember was saving a young Prince from a certain planet. Never got to save him but manages to ride with me on my ship and All the pirate vessels are after me! :-(

Regards,

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