Framiga wrote:
EDIT- about the mesh, should it be a sort of grid?
The 'show mesh' option should show a line grid on top of the basic image, which is then dimmed slightly, showing you where the vertices are.
However, I think the current build of the gfxlib part of the framework was compiled using *only* warp3d vertex array methods.
It so happens that for 680x0/OS3.x, only an unreleased (experimental) permedia2 actually supports all the warp3d v4 drawing methods. I know the 4.2 driver and the equivalent voodoo drivers certianly don't do it.
In the gfxlib / Rasterizer class, there is a compiler switch to render points and lines using the V3 methods because of this, but it was switched off here I think.