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Offline coldfish

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Re: Time to celebrate!
« Reply #524 from previous page: December 16, 2005, 07:13:25 AM »
by lou_dias
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That's why it's going to be all about the Revolution controller. You'll be able to drag "icons" in 3d space...


Doesnt this sound a bit beyond the scope of AOS?



 

Offline Louis DiasTopic starter

Re: Time to celebrate!
« Reply #525 on: December 16, 2005, 11:30:28 AM »
The OS - no.  Workbench - yes.  But now you can build a better gui.
 

Offline bloodline

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Re: Time to celebrate!
« Reply #526 on: December 16, 2005, 11:37:18 AM »
Quote

lou_dias wrote:
The OS - no.  Workbench - yes.  But now you can build a better gui.


Ahhh yes the holy grail of PC design... lets build a better gui... so easy.

Offline koaftder

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Re: Time to celebrate!
« Reply #527 on: December 16, 2005, 11:46:25 AM »
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lou_dias wrote:
The OS - no.  Workbench - yes.  But now you can build a better gui.


Great, now i can litter up my desktop with a thousand icons in 3d....
 

Offline Waccoon

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Re: Time to celebrate!
« Reply #528 on: December 16, 2005, 12:43:03 PM »
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Lou:  I think I will just ponder how much effort was wasted trolling instead of petitioning or coding.

Good idea.  Go ahead and start, and show us the results.  Proof of Concept is the only thing that will get your idea in motion, not complaining about how narrow-minded the rest of us are.

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Lou:  Here's the bottomline. You, Waccoon and adolescent all own GC's. Yet you are the biggest "critics" (being nice) here.

You're surprised?  GameCube was purpose-built for a limited set of tasks.  I have three games for my GameCube, not a delusion that it may one day run an OS.

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I don't expect AOS on GC/Rev/360/PS3/XBOX/DC to ever replace my PC, but it sure would be cool and fun to try out. That alone could help the platform grow if done properly.

The only way to grow is to evolve.  AmigaOne isn't going to cut it.  Neither will GameCube.

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Coldfish:  I for one would be quite dissapointed if they presented us with boring, more-of-the-same-2D-windows-like interfaces.

What do you have in mind?

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Lou:  That's why it's going to be all about the Revolution controller. You'll be able to drag "icons" in 3d space...

How would you resolve the problems with representing 3D motion on a 2D surface (the screen)?  The "dentist" promotional video released by Nintendo, in particular, leaves me shaking my head.

This is all sounds very cool, but serious interface designers shy away from 3D interfaces altogether unless true 3D feedback is possible.  Zooming interfaces work much better.  Note that pencil and paper is still the most frequently used medium in the world.

For games, Nintendo will make it work, even if their software may end up focused too strongly on the "experience" rather than the "game."  As far as a serious GUI tool is concerned, the remote has some serious limitations, especially for people with disabilities.

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I know it's been a while...I was comparing it to the A1 on a performance/price basis. It's everybody else that shot it down for not being as good as a Mac or whatever other more useful platform that isn't getting a port either.

There's also the economics of the port, how it would sell, how many people would buy stuff for a game machine they would have to hack, whether people would be comfortable buying used hardware, if a GameCube is really as good as a used Mac, if people would tolerate the lack of display options (sorry, but my GC looks like crap running off S-Video compared to my PS2.  Nintendo seriously cheaped out, here).

Bottom line:  you get what you pay for.

Given how many people will easily plop down $150+ for a cell phone, I don't think they're going to argue about $50+ here or there.  It's been over a decade since Commodore went under.  If Amiga had gone PC, we'd already have at least tens of thousands of desktop users (and developers) out there, and could then port to game machines, cell phones, PPC-Anywhere, or whatever.

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My idea came from every other Amiga user and their mother whining about not having an affordable PPC OS4 solution.

AmigaOne is not affordable because the establised business model doesn't allow it to be.  The actual hardware has little to do with it.  It's greed, plain and simple.

It was the strong emphasis on PPC technology that got us into the AmigaOne mess in the first place.  So much for VP code.

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My first question would be how much longer before their contract with Hyperion and Amiga, Inc. expires so they can rebrand the OS and dump the curse that is backward compatibility and actually get the OS in users' hands.

I think Hyperion is more interested in licensing parts of the OS to vendors than in selling the OS itself to end users.  They did have to take breaks from working on OS4 to make some money.

Technologically, OS4 is still way behind the curve.  If backwards compatibility isn't an issue, they should've just done what Apple did and make a new desktop on an existing, proven OS that works on multiple CPUs because, well, the OS would actually be designed properly.

I find it pretty stupid, really.  Old Amiga apps are so old, even modest hardware will give a big boost in performance.  Why they didn't just sandbox everything and make a fresh, modern system is beyond me.  I'm sure that at this point, they really wish they had done that.

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Bloodline:  Ahhh yes the holy grail of PC design... lets build a better gui... so easy.

Well, it's the only thing the end-user really sees.  Too bad a slick GUI doesn't show users how much stuff there is underneath and how much it costs to make it all work, and work well.

That's why I don't like all this embedded crap that's going on.  It doesn't look like an Amiga because these kinds of devices basicly make the OS transparrent in the first place, and the GUI is effectively crippled by default.  I don't want another seriously late Palm clone.  I want a brand new desktop system that reminds me of an Amiga, and doesn't suck.  I don't know why people keep making yet more Windows clones out of Linux/GNU systems.  The only times we get something really different, it gets killed by poor hardware choices.  Isn't there anyone in the software industry with marketting sense besides Microsoft?  Didn't anyone learn anything from Be?
 

Offline Louis DiasTopic starter

Re: Time to celebrate!
« Reply #529 on: December 16, 2005, 01:05:15 PM »
Well, having a controller interface that inherently detects 3D spacial movement does lend itself to allowing for 3d manipulation of the location of objects on a screen.  Workbench is just a 2D filemanger.  If Hyperion does implement a 3D api, then creating a 3D filemanager isn't a big leap.  The problem up until now is that the primary interface (mouse) only detects 2D movement.

Dos/cli: 1D - a simple list of files
Workbench/Windows: 2D - we have icons now and can move them around
future: 3D - we still have icons but not we can move them behind each other then you can move the camera/view angle

Once holography becomes commercial technology, interfaces like in the movie Minority Report will be totally possible.  A 3d Workbench could be the same thing but without the holography, a virtual pointer placed on the screen then becomes necessary - but that's what today's mouse pointer is now.
 

Offline Waccoon

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Re: Time to celebrate!
« Reply #530 on: December 17, 2005, 09:45:39 AM »
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Well, having a controller interface that inherently detects 3D spacial movement does lend itself to allowing for 3d manipulation of the location of objects on a screen.

Yeah, but it can be very difficult for people to use that kind of interface without real depth perception.  More than three zones (2D planes) of depth, and it turns into a real mess.  This is hardly the "natural" control that Nintendo is promoting.

Note that many people have trouble managing several open windows at a time in 2D space.  Blaming the 2D environment is easy and popular, but incorrect.  It would be wise to reduce or combine the number of objects before talking about stacking objects in 3D space.  How about being able to "attach" one window to another, or even splice two apps together by joining "seams"?  We really can't go on having a dozen different windows for everything.

Most people don't multitask as well as the OSes they are trying to use.  :-)

The zooming interface paradigm is used very well with Expose in MacOS X.  I really, really wish I could make my Win2000 system do that.  Of course, that's about the only thing I like about OSX.  In terms of usability, even OSX has tons of problems.  It's different, but certainly not better.

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future: 3D - we still have icons but not we can move them behind each other then you can move the camera/view angle

A popular concept, but the camera just adds one more control element.  Workspaces work much better.

Refer to Microsoft Bob, and how it tried to simplify usage by assigning each app a "room" and allowed you to navigate through a "house" to find your stuff.  Naturally, it was a disaster, though a lot of people don't seem to understand why.

I'd like very much to save a workspace with all the apps (or licenses for them) onto a memory card.  I could then take that card with me and plug it into any comatible OS.  I could then have my environments, complete with backdrop images and other eye candy, on ANY system, anywhere.

I could have a gaming workspace, a coding workspace, a media center workspace, and not have to worry about faking all this with multiple user accounts which all have to configured seperately.  I could set up each workspace for different input devices, too, so a split keyboard could be configured for gaming for one workspace.  By switching to another workspace, my keyboard could have dedicated buttons for undo/redo/history, which would otherwise go berserk when trying to play a game (remember all the problems we had when accidently pushing the Windows key while playing games?  It often crashed the computer completely!)

Oh yeah, to do all this, I'd also take a Wacom tablet over a Revolution controller any day.  I can't live without my Intuos.  Imagine being able to just write directly on your desk with a radio-controlled "pen", instead of tiring your arms by waving a controller in the air.

I don't have enough faith in speech recognition, yet.  Talking to computers isn't very private, never mind silly.

"FORMAT SPACE C COLON ENTER!  YES!"

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Once holography becomes commercial technology, interfaces like in the movie Minority Report will be totally possible. A 3d Workbench could be the same thing but without the holography, a virtual pointer placed on the screen then becomes necessary - but that's what today's mouse pointer is now.

I don't think Workbench will still be around when holographic technology becomes affordable.  ;-)

I'm not sure if a pointer is strictly required if you get rid of the ancient "point, select, open" paradigm used by computer mice for years.  Highlighting is enough.  Think about how people search for things, especially with realtime searching, as is supported in Firefox.

Really, even basic computer concepts like "saving your work" should be obsoleted.  Journaled filesystems have been hacked into modern OSes so apps don't have to be rewritten to support histories.  Doing this properly would require a completely new desktop environment, and OS4 isn't even close to doing this properly, seeing how Hyperion has chosen not to support user accounts, which is mandatory for this kind of work.

Yeah, yeah... maybe OS5 will do it.  Or maybe it'll still be and embedded class OS that will just be licensed to other companies in bite-sized pieces.  I really don't see OS4 moving is the right direction for doing anything new, let alone cool.
 

Offline seer

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Re: Time to celebrate!
« Reply #531 on: December 17, 2005, 11:37:31 AM »
Why they didn't just sandbox everything and make a fresh, modern system is beyond me.

Erm.. Morph OS did that IIRC ?
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Offline Louis DiasTopic starter

Re: Time to celebrate!
« Reply #532 on: December 17, 2005, 04:14:09 PM »
@koaftder

if you have 1000 icons on your screen, you're just unorganized, don't blame to OS

@Waccoon
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Most people don't multitask as well as the OSes they are trying to use.


Which is why I said it's a "nice feature" and why I said you can get away with 24MB...several pages ago...

As for the rest, some nice ideas but my scope here has always been cheap hardware + OS 4 for the masses.  Who knew this thread would get so philisophical?  I can't see them going beyond OS4...

As for your comments about a PS2 looking better than a GC - hahahaha...  Maybe you should compare apples to apples.  Get the same game on each system and play them both.  The GC verion is either an exact port (graphically) or better.  I've played Madden on both systems, PS2 looks like cartoon drawings of real people.  Not much shading and not too detailed textures.  The GC version looks about 3/4 of the way from the PS2 version to the XBOX version, but I guees with the 3 games you own, you'd never know how great the GC really can be.  

What are those 3 games you own anyway?  I've owned about 80 GC games, maybe I can recommend you some based on your tastes.
 

Offline Waccoon

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Re: Time to celebrate!
« Reply #533 on: December 18, 2005, 03:25:36 AM »
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Lou:  As for the rest, some nice ideas but my scope here has always been cheap hardware + OS 4 for the masses.

How can a platform grow if it can't improve?  To improve, the platform has to be flexible to appeal to a wide audience.  Suggesting GameCube is just another example of desperation to get any hardware at all, because the people in charge of the Amiga don't have a clue what they are doing.

Making software for a proprietary platform is difficult and expensive, and PPC doesn't have very good legacy support as it is.  Nintendo wouldn't let Hyperion use the APIs to make an OS, and even if Hyperion could do it, they would just have to write tons of wrappers to get standard tools to work with Nintendo's tools.  It would be a mess, take more memory than it should, and make it difficult for the OS to provide the services that are expected of an OS.  If your expectation are limited to OS 3.x, you're still living in the 90's.

When writing an OS, you need to think of a lot more things than a CPU and memory.  Any turing-complete machine can run an OS.  The question is how well, how much can be done in hardware vs software, and the cost of development.

I wish your friend luck with getting AROS running on GameCube.  But, AROS is still very raw and brittle as it is.

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Lou:  Who knew this thread would get so philisophical?

You rave about the Revolution controller and 3D interfaces.  I rave about workspaces and tablets.  We're both looking to improve the platform through new ideas.  Will GameCube deliver, or should we just ditch the idea altogether now that Revolution is around the corner?  Does that mean we can widen the scope to beyond non-Nintendo hardware, too?

If you don't see anything going beyond OS4 and want to run OS3 class software, why even bring up the Revolution controller at all?  Amigas have mice and keyboards.  Do you want to move forward or just desperately keep the Amiga alive by life support?

Eh, we both know it's not going to happen, even if we disagree on the reasons.

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Lou:  As for your comments about a PS2 looking better than a GC - hahahaha... Maybe you should compare apples to apples. Get the same game on each system and play them both. The GC verion is either an exact port (graphically) or better. I've played Madden on both systems, PS2 looks like cartoon drawings of real people. Not much shading and not too detailed textures. The GC version looks about 3/4 of the way from the PS2 version to the XBOX version, but I guees with the 3 games you own, you'd never know how great the GC really can be.

Lou, I'm talking about video out, not textures and GPU features.  S-Video on my GC looks worse than AV on my PS2.  Maybe the Rev A GameCube looks better, but the Rev C has a very poor video out.  It's fuzzy and the reds bleed like crazy.  I wouldn't be surprised if the S-Video is actually an AV split, rather than a true chroma signal.  I'll see if I can confirm that.

I don't see the point in talking about great GPU features if the video signal is cheap.  I'm concerned that if Nintendo really is aiming for a $150 or less price point on the Revolution, it may suffer from this same issue.  We'll see.

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What are those 3 games you own anyway?

Go Go Hypergrind, StarFox Adventures, and Rally Championship.  I waited so long to get the machine because I wasn't going to spend more than $100 to play the first two games.  GGH is a lot of fun, and I'm surprised the game hasn't been selling better.  StarFox (which I got used) has been very disappointing, especially because you can't control the camera in that game, as the C stick is used to cycle inventory.  It's just annoying.

Well, OK, I also got Pokemon Colloseum bundled with the GC, but I haven't played it, yet.
 

Offline Louis DiasTopic starter

Re: Time to celebrate!
« Reply #534 on: December 18, 2005, 05:22:41 PM »
Well, Revolution is the evolved hardware upgrade.

Don't know what Go Go Hypergrind is...,  does it have a different name in the US?  Where are you from.  Star Fox Adventures was the first game I beat on the GC.  Star Fox Assault doesn't look as good graphically but is 10x more action oriented.  I just picked up R:Racing Evolution and Burnout 2.  R:Racing seems like it was made for regular TV, in progressive scan, everything is pixelated.  Burnout 2 hase excellent shading and textures but also looks better on the Trinitron because on a 50" I see pixels...

As for the quality of the output, I hooked up my Rev C modded cube to the family Sony 32" Trinitron via the composite cables and that picture looks better than my 480p on my 50" Samsung DLP.  So maybe you have a cable quality issue or a television issue.
 

Offline JLF65

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Re: Time to celebrate!
« Reply #535 on: December 18, 2005, 09:45:14 PM »
It COULD be a cable problem. I have two composite cables for my PS2. One of them gives a clean signal, but the other gives a rather strangely artifacted display.
 

Offline Louis DiasTopic starter

Re: Time to celebrate!
« Reply #536 on: December 19, 2005, 11:34:58 AM »
It's all about the shielding.  I tried using RCA cables for my DVD player in the composite output connectors instead of real composite cables and I didn't have the full color range on my TV.  It was just a signal quality issue.  That's the shielding and it's the only difference between RCA and composite cables.

Update:  Sales #'s

http://palgn.com.au/article.php?id=3605&sid=4cea9e5e814470cb7ea6fd462d04a13e

Need October #'s but here's November:
http://www.gamesarefun.com/news.php?newsid=5899

When Legend of Zelda:Twilight Princess is released, I believe the GC will pull away from the original XBOX in global sales.
 

Offline Louis DiasTopic starter

Re: Time to celebrate!
« Reply #537 on: December 22, 2005, 09:22:19 PM »
First - Happy Holidays!

Second: http://www.4colorrebellion.com/archives/2005/12/22/play-twlight-princess-with-revolution-controller/

Revolution will launch in Europe in Nov '06.
Legend of Zelda on Nov 2, 2006

it will be "Revolution-aware" per my prediction in March '05...in this thread...
"Oh the lack of a clear upgrade path..."  :roll:

This puts the Revolution launch in Japan or US at around August.  

Legend Of Zelda is still on track for a spring '06 release.
 

Offline koaftder

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Re: Time to celebrate!
« Reply #538 on: December 22, 2005, 10:39:48 PM »
Quote

lou_dias wrote:
First - Happy Holidays!

Second: http://www.4colorrebellion.com/archives/2005/12/22/play-twlight-princess-with-revolution-controller/

Revolution will launch in Europe in Nov '06.
Legend of Zelda on Nov 2, 2006

it will be "Revolution-aware" per my prediction in March '05...in this thread...
"Oh the lack of a clear upgrade path..."  :roll:

This puts the Revolution launch in Japan or US at around August.  

Legend Of Zelda is still on track for a spring '06 release.


Wow, thats just great. No really. Does nintendo pay you to spam amiga.org with markiting bs for their new console?

I have a new idea for you, why not shoehorn amiga os 4 into the new controller it's self. Then you can walk into bars with a head mounted display, a nintendo and wave your arms around while telling girls your running aos4 on your controller. Just think of all the women you will attract.
 

Offline Louis DiasTopic starter

Re: Time to celebrate!
« Reply #539 on: December 23, 2005, 01:04:55 AM »
Quote

koaftder wrote:
Quote

lou_dias wrote:
First - Happy Holidays!

Second: http://www.4colorrebellion.com/archives/2005/12/22/play-twlight-princess-with-revolution-controller/

Revolution will launch in Europe in Nov '06.
Legend of Zelda on Nov 2, 2006

it will be "Revolution-aware" per my prediction in March '05...in this thread...
"Oh the lack of a clear upgrade path..."  :roll:

This puts the Revolution launch in Japan or US at around August.  

Legend Of Zelda is still on track for a spring '06 release.


Wow, thats just great. No really. Does nintendo pay you to spam amiga.org with markiting bs for their new console?

I have a new idea for you, why not shoehorn amiga os 4 into the new controller it's self. Then you can walk into bars with a head mounted display, a nintendo and wave your arms around while telling girls your running aos4 on your controller. Just think of all the women you will attract.


What's your issue?
I put forth an idea almost a year ago about getting a modern Amiga OS into alot of people's hands via the gamecube CHEAPLY.  People knocked down the idea for various reasons.  Mostly pure ignorance.  Short of not having harddrive functionality (which has been hacked into the DVD drive interface...), I've shown it to be quite possible.

Why does that bother you?
Why should it bother you?

I've defended my idea.  I'm sticking with it.
As I said about 10 months ago:  work started now could carry over to Revolution.  Pessimism prevented that.  It's users rallying behind a platform creating a perceived demand that induces manufacturers to produce a product that they feel has a viable market.  Why do you think the A1 is even here to begin with?  The beauty of the GC is that you can work for a day's pay then go out and buy one.  The GC has 20M in global sales.  If Amiga and Hyperion had persued a Nintendo license, the Amiga platform would have gotten free publicity through the normal console channels and sales generated from people who are merely curious alone could have added up to 50,000 users.  That's something that will never happen with an Amy'05, A1, Pegasos, PowerVixxen, or "let's announce another piece of hardware called 'xyz' that will never actually materialize".

Everything I "predicted" has been proven to be true.
Is that what bothers you?

I had a good idea and everybody found it easy to bash it but now my idea, in retrospect, doesn't look too bad.

If you don't like the thread - don't post in it.  It's posts like yours that have quadrupled the page count.  You don't like the thread - don't read it and don't post in it.  If you haven't realised it yet, I'm not easily discouraged.

Merry Christmas.