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Author Topic: Quake frame rate parameter?  (Read 2971 times)

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Offline DaNiTopic starter

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Quake frame rate parameter?
« on: January 02, 2005, 01:14:11 AM »
what is the Quake command for enable the FPS counter?
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Offline Matt_H

Re: Quake frame rate parameter?
« Reply #1 on: January 02, 2005, 05:07:29 AM »
Don't know how to get a constant FPS readout, but typing 'timerefresh' in the console will give you a general perspective.
 

Offline sir_inferno

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Re: Quake frame rate parameter?
« Reply #2 on: January 02, 2005, 10:01:53 AM »
afaik quake 1 didn't have a constant fps readout option [not without a mod anyway] so you either use timerefresh as was said already or "timedemo demo1" [there are three demo's by default, demo1, demo2, demo3 believe it or not lol


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Offline Piru

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Re: Quake frame rate parameter?
« Reply #3 on: January 02, 2005, 11:02:29 AM »
@DaNi
Quote
what is the Quake command for enable the FPS counter?

There is no FPS counter to enable, per se.

You can, however, run demo map with *average* framerate counting enabled (total number of frames rendered / time in seconds).

To do so use TIMEDEMO command. It must be given the map name as argument. There are 3 demo maps to time. Traditionally demo2 is considered the standard for comparing framerates.

Type this in console to calculate the average framerate of demo2:
Code: [Select]

timedemo demo2


Timerefresh is useless for benchmarks as the result greatly varies depending on the position of the player and the direction the player looks at.