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Author Topic: Would it be possible to emulate NeoGeo AES on 68k Amiga  (Read 3945 times)

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Offline bloodline

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Re: Would it be possible to emulate NeoGeo AES on 68k Amiga
« Reply #14 from previous page: December 21, 2004, 09:10:21 PM »
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Trev wrote:
@bloodline

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. . . how I would have loved a chunky mode in AGA.


Time for a Graffiti, perhaps?

...

And doesn't Generator use a modified version of UAE's JIT compiler? I can't imagine that being all that fast on a 68000. (Generator using SDL under Windows on a Pentium 4, on the other hand. . . .)

Trev


No, I mean a real Chunky mode :-D

Offline Karlos

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Re: Would it be possible to emulate NeoGeo AES on 68k Amiga
« Reply #15 on: December 21, 2004, 11:24:45 PM »
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bloodline wrote:

No, I mean a real Chunky mode :-D


Imagine the fun you could have had with the copper, blitter *and* a chunky pixel representation?

Of course, you could actually write an emulation for this non existant hardware, then muck about to your hearts content, eh?
int p; // A
 

Offline bloodline

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Re: Would it be possible to emulate NeoGeo AES on 68k Amiga
« Reply #16 on: December 22, 2004, 01:31:04 PM »
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Karlos wrote:
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bloodline wrote:

No, I mean a real Chunky mode :-D


Imagine the fun you could have had with the copper, blitter *and* a chunky pixel representation?


Mmmmmm... Yeah that would have been great...

!10 years ago...!

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Of course, you could actually write an emulation for this non existant hardware, then muck about to your hearts content, eh?


Could do, but then you'd spend ages trying to do stuff which can been done quickly and simply on modern hardware.