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Author Topic: Half-a-mile tall building  (Read 9538 times)

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Offline blobranaTopic starter

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Half-a-mile tall building
« on: December 10, 2004, 11:56:18 PM »
Hum,
"the construction of what will be the world's tallest building is set to begin in Dubai, United Arab Emirates. The building contract was awarded to a consortium led by the South Korean Samsung Corporation on Thursday.
The Burj Dubai tower will stand 800 metres tall - just 5 metres shy of half a mile - once completed in 2008. That will be a full 350 metres taller that the tallest floored in the world today, the Petronas Towers in Kuala Lumpur."

link

Offline Vincent

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Re: Half-a-mile tall building
« Reply #1 on: December 11, 2004, 12:12:48 AM »
:-o
Xbox360
"Oh no. Everytime you turn up something monumental and terrible happens.
I don\'t think I have the stomach for it." - Raziel
 

Offline X-ray

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Re: Half-a-mile tall building
« Reply #2 on: December 11, 2004, 12:15:02 AM »
That could be the start of the "half-mile high club"
 

Offline whabang

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Re: Half-a-mile tall building
« Reply #3 on: December 11, 2004, 12:30:37 AM »
:lol:
Beating the dead horse since 2002.
 

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Re: Half-a-mile tall building
« Reply #4 on: December 11, 2004, 12:52:23 AM »
Quote

X-ray wrote:
That could be the start of the "half-mile high club"


If you do it twice, does that count as joing the mile-high club? ;-)
 

Offline blobranaTopic starter

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Re: Half-a-mile tall building
« Reply #5 on: December 11, 2004, 01:20:13 AM »
Hum,
well i`m a `base-jumping` virgin.





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[if in doubt - google]

Offline Karlos

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Re: Half-a-mile tall building
« Reply #6 on: December 11, 2004, 01:47:24 AM »
I wonder how long it would take a chunder from the top to reach the ground? And what kind of area it would cover?
int p; // A
 

Offline blobranaTopic starter

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Re: Half-a-mile tall building
« Reply #7 on: December 11, 2004, 03:37:40 AM »
Hum,
 The object just falls at a fixed speed set by its mass and air resistance (eg, ~200km/h for a falling human = 14.4 seconds)

As for the `splatter` (the technical term used to describe how many aliens can be spread on walls) best to download this splatting algorithm

(Doh, needs Cray super computer)

Offline X-ray

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Re: Half-a-mile tall building
« Reply #8 on: December 11, 2004, 10:27:19 AM »
What is a chunder (besides an AO member?)
 

Offline X-ray

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Re: Half-a-mile tall building
« Reply #9 on: December 11, 2004, 10:43:44 AM »
@ Blobzie

That Splatter stuff is pretty cool. Those features are now standard in all CT scanners. I was doing 3D reconstructions of the spines of traffic accident victims like that (lower quality because I seed the voxels manually) back in 1995 on a lowly Philips Scanner attached to a SUN Sparc station. These days the quality of the reconstruction is dependant on the patient's ability to keep still during the scan, and the z-value for the stack (in other words, how thin the 'slices' are). If you compare the female head in your link to the dry male pelvis, you will see that the head has 'stepping' in its surface contour. This is probably because they used slices of about 3mm to 5mm thickness, not overlapping. The pelvis was probably done on 1mm or 2mm thickness, possibly overlapping. Of course, when you have a dry pelvis you don't have to worry about irradiating the 'subject' as much as when you have a living person. I was once brought an archaeological relic, hundreds of years old, and asked to scan its insides and I got much better pictures on that than a moving patient.
As a matter of interest, the same 3D technology is now being used to do virtual colonoscopies by means of CT. Instead of physically driving an optical device through someone's lower alimentary tract, the person is CT scanned and then the slices are reconstructed based on tissue density levels chosen by the radiographer. You then have a virtual colonoscopy and you can 'fly through' the person's bowel, looking for polyps and other pathologies, just like a game of Wipeout.

Edit: You shouldn't need a supercomputer for this, after all they are doing this sort of thing on today's CT scanners. I've seen much smoother reconstructions on our current hospital hardware. All they need to do is write some software that takes a series of preformatted slices (I could get these quite easily from the CT scanner at work) and then have the software 'stack' the slices in a column, using a corner annotation as a registration mark, and Robert will be your father's brother.

In fact, I could probably retrospectively reconstruct these gunshot spine injuries, just by scanning the films  on my Epson 4870, adjusting the levels in Photoshop so that we have an edge pixel value of 255,255,255 and then slap those onto some slabs in Cinema 4D. The only thing I would have to figure out is how to 'trim' the excess black from the rendered stack.
 

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Re: Half-a-mile tall building
« Reply #10 on: December 11, 2004, 11:08:43 AM »
Quote

Karlos wrote:
I wonder how long it would take a chunder from the top to reach the ground? And what kind of area it would cover?


Chunder :- to Barf, Blow Chunks, Vomit etc.........
 

Offline X-ray

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Re: Half-a-mile tall building
« Reply #11 on: December 11, 2004, 11:17:36 AM »
Ooooooh, to call for Ralph. Now I get it.
 

Offline Karlos

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Re: Half-a-mile tall building
« Reply #12 on: December 11, 2004, 03:31:14 PM »
Quote

X-ray wrote:

In fact, I could probably retrospectively reconstruct these gunshot spine injuries, just by scanning the films  on my Epson 4870, adjusting the levels in Photoshop so that we have an edge pixel value of 255,255,255 and then slap those onto some slabs in Cinema 4D. The only thing I would have to figure out is how to 'trim' the excess black from the rendered stack.


Well, wouldn't you just make the black transparent?
int p; // A
 

Offline X-ray

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Re: Half-a-mile tall building
« Reply #13 on: December 11, 2004, 03:55:02 PM »
@ Karlos

I would love to make it transparent, but I don't know how, because it would be like mapping a fried egg onto a small paperback book:  Cinema will see that as one object. If I etch the outline of the white objects out from their black backgrounds in Photoshop, I then have a problem of using that bitmap to delineate a spline boundary from which I can extrude an individual slice in Cinema.

Maybe I'm not thinking on the right track. One thing is for certain: any attempt to manually delineate the borders of a shape in Cinema will result in a very jagged reconstruction.
 

Offline Karlos

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Re: Half-a-mile tall building
« Reply #14 on: December 11, 2004, 04:12:48 PM »
Presented with a problem like this, I'd get annoyed and then hit a C compiler ;-)

Assuming the scans are false colour, I'd assign a transparent colour.

I'd load each image in turn, pre-rotate it into a desired perspective (either using it as texture for an OpenGL quad, or perhaps some custom rendering routine) and stack them depth sorted (farthest away first) according to the current viewing direction.

It wouldn't give you a realtime view, of course (unless your machine has some real grunt) but it would give you a 3D reconstruction from the slices.
int p; // A