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Offline jumpshipTopic starter

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Problems with Warp3D
« on: February 12, 2003, 11:29:00 AM »
I have installed Warp3D onto my A1200 but it won't seem to work.

Whenever I use a game (say Freespace demo or Payback) I either get a blank screen with the game running but not graphics (Payback), or a white screen with some funny graphics on.

I have also tried the demos that have been supplied with it. "Gears68k" comes up with garbige on the screen, and the PPC version comes up with an exception error. "Warp Test" comes up OK and displays nearly everything but the only way I have been able to see the graphic is to switch off texture shading and goto gurad(sp?).

Anyone have any ideas?

I am using version 4.2 from hyperions website.
 

Offline Karlos

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Re: Problems with Warp3D
« Reply #1 on: February 12, 2003, 11:58:33 AM »
Hi there.

What RTG system are you using? My guess is CyberGfx if you have a BVision. I don't know about P96, but under CyberGfx you must make sure that the BITMAPCACHE flag is set. Otherwise textures won't stay in video ram for long without getting trashed.
Also, check your locking settings for Warp3D. The manual goes into some detail on this.
Lastly, try to make sure youre not gobbling up all your video ram with a large WB screen or by having other screens open at the same time - remember a basic 1024*768*16-bit screen takes 1.5Mb!

Hope this helps..

-edit-

Does anybody know why Warp3D v4.x kills my Storm Mesa (PPC and 68k) performance? All my Storm Mesa apps lag terribly, locking up the system between refreshes, with Warp3D v4 but are fine with Warp3D 3.1. :-?
int p; // A
 

Offline TurboLaban

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Re: Problems with Warp3D
« Reply #2 on: February 12, 2003, 01:19:21 PM »
Quote

Karlos wrote:

Does anybody know why Warp3D v4.x kills my Storm Mesa (PPC and 68k) performance?


There are some changes in Warp3D v4 that apparently doesn't go well together with Mesa.
You can fix this by setting the env variable
Warp3D/ForceVersion 3

This will make Warp3D v4 behave like v3.
(remove this variable if you want to run v4 optimized progs)

--
Glenn Hisdal
 

Offline jumpshipTopic starter

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Re: Problems with Warp3D
« Reply #3 on: February 12, 2003, 01:29:46 PM »
I am using CyberGFX yes. I have set BITMAPCAHCE but still nothing :-(

Here is what happens:


It doesn't always come up the same, but it does a similar thing everytime.
 

Offline Karlos

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Re: Problems with Warp3D
« Reply #4 on: February 12, 2003, 01:40:37 PM »
Hi Jumpship,

Looks like a lack of video ram. When the video memory is allocated, it's full of junk that's left over from various normal graphics operations (and often in a different pixel format from the format just created) so you get this kind of garbage in the window.
I get this sometimes when I have lots of windows open whilst programming - there's just not enough graphics ram to go round and an allocation fails somewhere but the code labours on regardlessly (Warp3D functions don't crash in such circumstances but return a fault value without drawing anything)....

Try the following. Open WB in say 800x600x16 and make sure there are no other screens open. Now try the gears prog and see if it works.

@TurboLaban,

Thanks for the info - I'll give it a go. Do you know if the forceversion var will affect the vertex array routines? I use them a lot...
int p; // A
 

Offline JurassicCamper

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Re: Problems with Warp3D
« Reply #5 on: February 12, 2003, 02:22:31 PM »
Quote

jumpship wrote:
I am using CyberGFX yes. I have set BITMAPCAHCE but still nothing :-(

Here is what happens:


It doesn't always come up the same, but it does a similar thing everytime.


Thats a common occurance on my Voodoo3 (Mediator / Picasso96 2) if i have 2 many screens open.
Eg: Yam, Workbench, IBrowse and then try and open a 4th

I couldnt get Payback to work with Warp3D on my voodoo at first. Had to reinstall 3.9 / Picasso96 / Warp3D. Worked after that but for some reason the Software renderer seems faster than the 68K warp3d version.

Dont really care much as I'll be selling my Mediator and Voodoo3 / Network / soundcard as a nice little bundle on ebay as soon as my A1 turns up.
A1200T PPC 330Mhz in a Custom Modified Fractal Design R3 Case
 

Offline jumpshipTopic starter

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Re: Problems with Warp3D
« Reply #6 on: February 12, 2003, 02:30:00 PM »
@Karlos
Went all the way down to 800x600x8, shut down all programs, got rid of backdrop and still it came up the same. The PPC version comes up with a memory protection error or something.

Who actually makes Warp3D? Maybe I could email them too.

:cry:
 

Offline Mr_Capehill

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Re: Problems with Warp3D
« Reply #7 on: February 12, 2003, 02:44:02 PM »
I wonder how you can install something like Warp3D without skimming quickly through readmes...I mean it's trivial knowledge that Hyperion works for Warp3D, that's Hans-Jörg and Thomas, plus a few other guys maybe.
 

Offline Karlos

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Re: Problems with Warp3D
« Reply #8 on: February 12, 2003, 02:45:01 PM »
Quote

jumpship wrote:
@Karlos
Went all the way down to 800x600x8, shut down all programs, got rid of backdrop and still it came up the same. The PPC version comes up with a memory protection error or something.

Who actually makes Warp3D? Maybe I could email them too.

:cry:


800x600x8? Whatever you do, don't try to run any Warp3D app in 8-bit, especially on the Permedia card!
The Permedia2 isn't the most fully featured accelerator ever (much to my annoyance after I got it) and only has the most basic 3D support in 8-bit mode, so most GL features fail. MiniGL has a *real* preference for a 15/16 bit displaymodes.

Also, for the PPC version to work at all, the graphics base address (a warpos env variable) needs to be set correctly - $e000000 (I think), since the graphics cards  memory isn't added to the system's memory list.

If you like, email me a copy of your envarc settings for warpos, warp3d and cybergraphics - maybe there's a duff setting somewhere.

Failing that, the authors of Warp3D are Hyperion Entertainment and they have always been very helpful whenever I had queries. They are pretty damn busy with OS4 mind you but I'm sure they'll help.

int p; // A
 

Offline Karlos

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Re: Problems with Warp3D
« Reply #9 on: February 12, 2003, 02:49:04 PM »
Quote

Mr_Capehill wrote:
I wonder how you can install something like Warp3D without skimming quickly through readmes...I mean it's trivial knowledge that Hyperion works for Warp3D, that's Hans-Jörg and Thomas, plus a few other guys maybe.


Careful ;-) The new posting guidlelines clearly state that there are no questions too ill researched :-P

I still reckon it maybe a duff configutation setting somewhere.

BTW, Jumpship,
You haven't overclocked your BVision have you? That can cause it to brown out, especially in 3D...
int p; // A
 

Offline jumpshipTopic starter

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Re: Problems with Warp3D
« Reply #10 on: February 12, 2003, 02:53:13 PM »
@Mr_Capehill

I had read through the readme's actually, but admittidly I had forgotten to check the authors of the program. Plus it was a side thought I had when I was writing the message.

@Karlos

Thanks, I'll lha up all the settings and get them off to you. Really appreciate all your help on this!
 

Offline Mr_Capehill

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Re: Problems with Warp3D
« Reply #11 on: February 12, 2003, 03:04:28 PM »
Sorry, didn't mean to be rude. But still I think that readmes are good to read :-D
 

Offline jumpshipTopic starter

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Re: Problems with Warp3D
« Reply #12 on: February 12, 2003, 03:09:13 PM »
Quote

Mr_Capehill wrote:
Sorry, didn't mean to be rude. But still I think that readmes are good to read :-D


Don't worry about it! ;-)

I do read them when I am having problems, but I tend to only look at the info I need at that moment.
 

Offline Karlos

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Re: Problems with Warp3D
« Reply #13 on: February 12, 2003, 03:16:48 PM »
Quote

@Karlos
Thanks, I'll lha up all the settings and get them off to you. Really appreciate all your help on this!


Not a problem, geezer. Try and get them to be before 5pm It will be tomorrow before I can give you the verdict though ...
int p; // A