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Author Topic: Old-style game released!  (Read 3886 times)

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Offline saimoTopic starter

Old-style game released!
« on: September 18, 2004, 02:11:20 PM »
Hi all,

I just wanted to tell you that I have just released a small, old-style game for our classic Miggies ;-)
It's freeware.
More info at this website.
Let me know what you think about it and enjoy!

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline Acill

Re: Old-style game released!
« Reply #1 on: September 18, 2004, 05:14:51 PM »
Not a bad looking game. Do you know if it will run on RTG displays or on a Pegasos?
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Offline seer

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Re: Old-style game released!
« Reply #2 on: September 18, 2004, 06:03:26 PM »
The home page sais it's hardware banging, so I guess not.
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Offline saimoTopic starter

Re: Old-style game released!
« Reply #3 on: September 20, 2004, 12:25:55 PM »
@Acill

As seer noted, it won't, unless you use an emulator (I myself have been forced to finish the development on UAE under Linux on A1).
You know, this game was all about making an old-style production...

Enjoy!
saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline Imerion

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Re: Old-style game released!
« Reply #4 on: September 20, 2004, 08:39:37 PM »
Nice game! I like the style of it all. You have really put some time into this.
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Offline saimoTopic starter

Re: Old-style game released!
« Reply #5 on: September 21, 2004, 11:29:23 AM »
Quote

Imerion wrote:
Nice game! I like the style of it all.


Glad to know you enjoyed it (I'm assuming you've tried it and not just surfed the website)!


Quote
You have really put some time into this.


Definitely... it was for fun, you know :-)
If you've read the intro part on the site, then you also have a rough idea of how things went.

BTW: if you're curious, I can give you also the old version: it has less cards (and some of the ones available look a bit worse) and less gameplay-related features, but it also more gfx effects, it should (can't remember) have audio, and even more... bugs ;-)

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline JonoPike

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Re: Old-style game released!
« Reply #6 on: September 21, 2004, 11:44:32 PM »
Yeah, nice game. But however, a BIG negative point
is the socalled "Tilt" feature though...
That really sucks! It slows the whole thing down!
So cut it out of the game and compile it again,
it's more playable then.
 

Offline Akira

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Re: Old-style game released!
« Reply #7 on: September 22, 2004, 12:24:35 AM »
Quote

saimo wrote:
You know, this game was all about making an old-style production...
is it oldstyle-enough that it doesn't work but with your particular Amiga configuration only? :D I mean stuff like not running in amigas with 1MB of Chip, or ECS chipset, you know the drill :D

Good job supporting classic Amigas, shame about the requirements (doesn't look that intensive for it to need an 020)
/ akira_K
 

Offline iamaboringperson

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Re: Old-style game released!
« Reply #8 on: September 22, 2004, 01:22:25 AM »
Quote

saimo wrote:
Hi all,

I just wanted to tell you that I have just released a small, old-style game for our classic Miggies ;-)
It's freeware.
More info at this website.
Let me know what you think about it and enjoy!

saimo


It sure is 'old-style'! There seems to be no mention of RTG/Pegasos compatability. :lol:


Oh, well...
 

Offline JonoPike

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Re: Old-style game released!
« Reply #9 on: September 22, 2004, 01:38:55 AM »
@iamaboringperson wrote:
Quote
It sure is 'old-style'! There seems to be no mention of RTG/Pegasos compatability.


Who needs that instable Pegasis anyway?
 :lol:
 

Offline FastRobPlus

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Re: Old-style game released!
« Reply #10 on: September 22, 2004, 04:51:05 AM »
>>It sure is 'old-style'! There seems to be no mention of RTG/Pegasos compatability


Pego-what?

There's no mention of Space Food Sticks, which I also think should be supported.  Becuse they taste good!
 

Offline jjans

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Re: Old-style game released!
« Reply #11 on: September 22, 2004, 05:30:01 AM »
Great job! It is surprisingly addictive and it runs fine on my machine.

First thing I'd wish for as a player is to be able to use the mouse. Other than that well done!
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Offline saimoTopic starter

Re: Old-style game released!
« Reply #12 on: September 22, 2004, 11:26:54 AM »
Quote
bOiNgHeAd wrote:
Yeah, nice game.

Thanks!


Quote
But however, a BIG negative point
is the socalled "Tilt" feature though...
That really sucks!

I somehow sense your nerves have been hit :-D

Don't worry: as your gaming improves, you'll soon forget about it.

But, wait a sec!
What do you mean by
Quote
It slows the whole thing down!
So cut it out of the game and compile it again,
it's more playable then.
?

Do you mean just the fact that your hand is halted for 12 seconds, or that the game runs slower?!?
The first is the intended feature, the second is clearly a bug!
Anyway, if you are referring to the feature, well, you have to look at it as a "malus" (as opposite to "bonus"): you do get extra points with consecutive matches, so it's only fair that you get what you deserve when you make mistakes :-P
My advice is: follow a precise and logic scheme when uncovering the cards (no random picking) and you'll hardly have problems with the TILT.


@thread

BTW: yesterday I have updated the instructions section of the website, which originally did not describe all the features... have a look at it for a better understanding of the logics behind the game.
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: Old-style game released!
« Reply #13 on: September 22, 2004, 11:37:30 AM »
Quote

Akira wrote:
Quote

saimo wrote:
You know, this game was all about making an old-style production...
is it oldstyle-enough that it doesn't work but with your particular Amiga configuration only? :D I mean stuff like not running in amigas with 1MB of Chip, or ECS chipset, you know the drill :D

Good job supporting classic Amigas, shame about the requirements (doesn't look that intensive for it to need an 020)

No doubt your point is absolutely valid.
Sure, an unexpanded A500 could cope with it without problems.

However, let me explain why it needs a 020.

I will not repeat what's written in the introduction and history pages of the website, but I have to point out one thing.
Along many years of programming I have developed a quite large library of routines of my own (I believe that every coder does this). I started with 68000-compatible functions, and, in fact, the original game did run on A500s. However, as time went by, I moved to 020+AGA productions, while, at the same time, constantly improving and extending my library of routines. Of course the new routines were 020+ only, and the old ones that got updated/rewritten also became 020+ to exploit the capabilities of the higher CPUs. After many years, the whole library became 020+.
So, when I decided to re-code the game from the scratch, I obviously made use of the latest library, because it's better than the old crap under every aspect.
The consequence is... well, you see it by yourself.
Given that this project was just for fun and that I have other things to do in life, I could not bother making it 68000-compatible, given also that by now there should be very few plain A500 active.
I hope you understand.

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: Old-style game released!
« Reply #14 on: September 22, 2004, 11:39:42 AM »
Quote

iamaboringperson wrote:

It sure is 'old-style'! There seems to be no mention of RTG/Pegasos compatability. :lol:


I hope you did not look for that in a website that starts with these words: "... it's 2004 and still this is a nostalgic, oldschool, asm-coded, hardware-banging production for... CLASSIC AMIGAS! ..." ;-)

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC