Hi!
>are BIGGER. Then you have 603, 603e, 604, 604e, G3 >and G4 in many clock
>variations. maybe in the future even more CPUs...
The differences between various PPC CPUs are
much smaller than for 68k CPUs (as PPC is a "true CPU family"). Basically you have one line "faster on Floating Point" and one line "faster on Integer" - sure, you have various numbers of Floating Point units inside and such... but that won't change much the way you code. After all they are all damned fast CPUs, and limiting yourselves to the much faster 68k as the PPC would give you more options sounds
stupid to me

And I do not agree on the "90% optimization" line.
Sure there is a lot of more options for the hardware,
but most hardware just won't make as much of a
difference, if it is then this or that chip...
Only real differences might be
a) Altivec or non-Altivec
b) Certain Features of a 3D Chip (but as most
demo coders won't use 3D Chips anyways,
it is not much of an issue...)
I want again to outline my point:
a) Most people these days cannot use AGA anymore (monitors for 15 kHz are rare, and most people
prefer a cheaper 30+ kHz monitor - and I won't
move my Amiga to the TV-Room, having to climb
several Staircases with the Amiga, putting it
up there, also having to change my preferences
setting so I see anything when attaching it to the
TV Set, just to see an AGA Demo... So if a Demo
is AGA-only I will just ignore it. And most people
do the same. So it is in the interest of the demo
coders that they support RTG, or at least both
RTG and AGA. To be serious I do not know a single
person (asides from in this thread) who even
cares about AGA still

b) As to the speed - in most "realistic" tests
RTG is faster (but minor speed differences
are not the issue... the issue is being able
to watch the demo *at all* !!!). I am not
speaking of theoretical maximums, but
real tests. I once wrote such a test myselves
for testing how much speed difference there would be,
and RTG was ALWAYS faster (not on Zorro 2
Boards of course

) Also check out Heretic II
(AGA is VERY slow there, despite the PPC ASM
16 Bit c2p, well 16 Bit on AGA is just slow).
Also for Freespace we even did not release
an AGA version, as when we tested it under
AGA (in Pal Interlaced 640x512) it was just
too slow to be playable - while it runs fine
on GFX Boards in even Software-Rendering.
c) AGA-Demos won't run on the AmigaOne.
Demos without hardware-hacking will.
Steffen Haeuser