@crumb & magicSN
First of all I don't understand why you (and also Elwood who started this post)
want to force people do what you want. I am sure that you are all nice guys but
you sound a little bit arrogant. A little like Bill Gates.
(oops..hope you won't be offended to be compared with him..just joking :-))
Everyone can code as he\she prefers, the only rule are those of the programming
language.
The question is not planar vs. chunky. As you know there are several technique to render
chunky gfx on OCS and AGA. Since magicSN seems consider me stupid, I state that I know the staff well since I
coded several c2p (and copperchunky screen) by myself (i.e. not using the latest routine found on aminet).
It is true that I never coded for RTG, but I used OpenGL, the Amiga graphics library and SDL, the multi
platform library ported on the Amiga by Gabriele Greco. SDL in particular is very similar to what you describe
(and I imagined) just a set of functions to open a screen and copy a block of memory into a frame buffer.
What you call "a simple copying of data into a screen" is crucial for the speed of the demo. And it
differs from one board to another. I don't think that you would obtain the same speed and the same visual
apperence from a PicassoIV and a Radeon 7000. What RTG is missing, is *a clear limit*. Without a clear limit
you cannot reach the limit.
Said that, I am not *against* RTG demos. If you like to do them, please do them. I will enjoy looking at it.
But for me it makes no sense and no fun to produce one, because I don't have a limit to reach. Please note, as
I already wrote in previous messages that I really think that RTG is a VERY good thing for the Amiga, which
could have helped a lot if it would be ready on 92 (C= started speaking of an RTG system but never did
anything). And if I wanted to program a game or a gfx application I would certenly use RTG, and propably I
would have fun using it. Because there the aim is different. But a demo for me makes sence only with a well
defined architecture. So I thank Steffan for his kind offer but I am not interested in having my demos run on
RTG. By the way, you know the programs Extreme and Supreme, by darkage Soft? You can do very nice demos using
them, 100% RTG compatible (I helped them a bit with Extreme's copperlists

.
>And why should this not be possible on RTG, having fun with coding ? Remember - many people (me included) don't have the
>HARDWARE anymore to display OCS/ECS/AGA. So if a demo does not support RTG we cannot watch it !
I am sorry for you, but we are not speaking of sofware wich is necessary for using the computer.
If, for example, LHA required AGA, well it would be a real problem but I think you can survive without
watching a demo. BTW, UAE should run OCS and ECS stuff without any problem. And I think that latest
WinUAE versions support AGA, or at least try. And concerning the monitors problem there exist cheap
devices called scandoublers, you know?
>On the other hand they should go sure people can actually WATCH their demos. And with requiring
why should I go sure? As I said I code to have fun, not to "impress people with my coding skills".
Anyway let's talk about compatibility: MagicSN wrote:
> Most people will not be able to view a Demo without RTG Support


which people? If I am right since 1986 about 6*10^6 Amigas were sold. All of them can run OCS stuff.
I think at least 2*10^6 AGA Amigas exist. All these can run AGA stuff. So only A1 are left. How many did they
sell? (and there is UAE for A1 also)
I have many friends who used to have an Amiga. None of them has an Amiga anymore. hence they can't watch
my demos, RTG or not (well there is WinUAE but I think more or less it supports AGA..) Anyway when they come
to visit me, I show them some demos, including mine :-)
But most of all, how many people in the world own an Amiga? Unfortunately, very few.
So I won't say that your argument is stupid because I always respect other's opinion, dear Steffen,
but I do say that it is definitly not convincing. It could be a good argument for PC demo-coding.
If my primal concering was to have my production watched by many people, I would code them for the PC.
Even better I could code them using Java. Java scene exists. Or I could even code them using Mathematica
which is a very nice program for many platform, unfortunately not Amiga. You can very easily experiment
nice formulas with mathematica. Of cource the render is very slow, but I have seen used it on an SGI,
and it's acceptable. (no limit=> I can use an SGI.)
But for the same reason as for RTG, for me
demo coding on PC or using Java makes no sense. Demo coding on Xbox or PS2 or gameBoy advance, that
I find really interesting. I suspect that the most part of the great Amiga coders more or less
thinks like me. In fact, they went to PC...to produce games!!! :-)
@crumb (about the group Mankind). I met at Spoletium 4 a Mankind coder. We had a pizza together.
I think he is the coder of that c2p. Anyway he gave me sourcecode of his nice demo, which of cource
run on RTG, so I should even have an internal version.
Ok, finished for today. I really apologise if I was a bit though but when someone "order" me to do something
against my will, I get a little bit upset.
Friendship RULEZ!
The Dark Coder