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Author Topic: Molyneux Raises Kinect Defences with Amiga Reference  (Read 3984 times)

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Offline AmigaHeretic

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #14 from previous page: July 15, 2011, 05:55:56 PM »
Quote from: desiv;649716
So, the act of using a quick flick to throw a bowling ball will seem more like throwing a bowling ball than....
..actually throwing a bowling ball, because of the large motion of actually throwing a bowling ball????  :confused::confused::confused:

desiv



Yeah, and watching a 30 second ending of a porn flick is more like real sex then having sex with an actual woman because you don't have the lag of actually talking to her and buying her dinner?

I think some people spend too much time inside.  I'll take the actual woman please!
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Offline vidarh

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #15 on: July 15, 2011, 10:46:59 PM »
Quote from: commodorejohn;649708
The motions themselves are still going to be larger lags than button presses.


That argument is meaningless if the movement on screen starts as soon as the movement starts, as the real motion necessarily is closer to ... the real motion .. than a button press. As long as there's no perceptible lag before the motion *starts* on screen, carrying out the actual motion depicted is going to be far more immersive than carrying out a *different* motion.
 

Offline Templario

Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #16 on: July 15, 2011, 11:45:54 PM »
And what? much people mentioned Amiga in their curriculum but nothing more.
They don't want to push of the Amiga's car.
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Offline Amiga_Nut

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #17 on: July 16, 2011, 09:54:14 AM »
Quote from: commodorejohn;649556
Someone needs to give Peter Molyneux a friend. I think that's really what he's been after all this time.

As for Kinect, I feel about it as I felt about the Wiimote: motion controls decrease immersion because they require more work for the same result than buttons. They are, frankly, a dead end as far as video games go. Let them die after this generation, as they ought.


I don't like these things, but for different reasons believe they are all non-starters.

I would much rather play my favourite games like F1 2010 accurately than woolly steering wheel gestures at a camera on Kinect, and for that reason this is all a waste of time unless real virtual reality is invented :)
 

Offline Daedalus

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #18 on: July 16, 2011, 10:46:20 AM »
I dunno, since the PS1 came out I've hated the PlayStation controller for having too many buttons, and having the analogue controls awkwardly tacked on afterwards. I couldn't believe
that they kept the same layout for the PS2, and again for the PS3!! It's awful IMHO, and one of the main reasons I'll never own one. I find the Wii controls a little more intuitive, but since it's mostly used for party games agains people in the same room, everyone has the same "lag" or disadvantage, so it doesn't matter. To me, the peak of controllers was the Gamecube. It fit my hands perfectly, had analogue controls which worked very well and were comfortably laid out, and the right amount of buttons that you could still remember how to play a game if you didn't play it for some time.

Motion controls have their place, and they will get better. And there's no disadvantage to using them when everyone else is too...
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