"Maybe you shouldn't be too "demanding" (money speaking) when it comes to the Amiga market"
But isn't that the point? Why shouldn't I be? I'm doing this game for two reasons, because I enjoy it and to make money. Unfortunately, the enjoyment of programming this doesn't pay the bills. The simple reality is that the amiga market is so small, it could be nothing but considered giftware for it. My market would be any AmigaOne (or higher) Amigas with a good 3D video card. How many do you think I will honestly sell in the Amiga Market? 100-500 at best? At $30 profit (IF I sold it myself) comes to $3000 - $15000 profit. For 5 years work?!?
No one in the Amiga market has the money to pay for a real state of the art game. I mean, think how much a current game costs to make.
Lets say you have 3 programmers at $50K each a year. Work on a game for two years that's $300,000. That isn't including animations, graphic artists, musicians, distribution, manuels, marketing, actually printing(which is different then just doing a manual) and manufacture of the disks and box, contract lawyers, etc.
Sorry for the rant, but when at best at one of the shows I got an offer for $10,000 I nearly choaked. While I appreaciated the offer, it really drove home the dismil shape things are in. That would pay for 1-2 programmers with day jobs to a make shareware. I have about 6+ months left of coding, and that wouldn't cover much, and I still need music, and an opening/end/during etc. animations/cut scenes. I can do them but it takes time and money like anything else.
I really don't mean to make this message sound depressing. On the lighter note, I will be releasing (if possible) the game for the A1 +OS4 machines that can run it. I hope it shouldn't be too hard to port back. But I don't expect to make any money on it(in the Amiga Market), but I am looking forward to see it running on an Amiga again.