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Author Topic: PS3 Developement and UAE  (Read 3858 times)

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Offline trekiejTopic starter

Re: PS3 Developement and UAE
« Reply #14 from previous page: April 25, 2008, 08:35:10 PM »
@ SamuraiCrow :
I will keep that bit of advice in mind. I still have AmidevCPP Monster Pack. Unfortunately, my real Amiga is lacking in ram, speed, etc.
How can I make money on the Amiga. I wonder if Open Source software has made it hard to make money with commercial software. One could get paid to maintain open source software, I guess.
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline AJCopland

Re: PS3 Developement and UAE
« Reply #15 on: April 25, 2008, 10:40:57 PM »
I don't know of any way that you'll get rich writing software for the Amiga (Or I'd be doing it! MWAH HA HA HA! etc) but theres probably a call for various utilities and programs still.

This is why I work for other people, if I was having all of the bright ideas people would be working for me :lol:

If you're learning C# then give XNA a whirl. You can run the code on Windows PCs and if you're willing to pay for the extra developer thingey via MSs Live service then you can run the same code on the Xbox360. It's pretty cool and there's quite a few tutorials out there.

It's not the same as the developer version but don't assume that coding for XNA on the 360 is all that different from using the final devkit. It's good experience.

Andy
Be Positive towards the Amiga community!
 

Offline trekiejTopic starter

Re: PS3 Developement and UAE
« Reply #16 on: April 25, 2008, 10:59:05 PM »
@ AJCopland: I hear what you are saying er uh typing. So, XNA should not be a whole lot different than the actual development kit. I wonder how much power can be exploited from this kit as compared to the actual dev. kit.
Is there a UAE for Xbox360? I know that AmigaSYS is available for Xbox.
edit:
Funny you mentioned XNA. I down loaded it yesterday.
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline AJCopland

Re: PS3 Developement and UAE
« Reply #17 on: April 25, 2008, 11:25:59 PM »
It is more limited but it's mostly artificial as they reserve one of the threads/cores for security purposes. So you lose 1/6th of the possible performance straight off. Theres a few others like the networking, you don't just have total access to the Live! service etc. You're pretty free to do what you like with the GPU though :-D

One other thing is that when you're doing XNA dev for the 360 you're not going to be able to share it very easily. The only way to do it is to give someone else the built program BUT they will need to have the same developer thing setup over Live that costs about $90 :-(

Most of console development is about working with an unfamiliar system within the strictly defined constraints of the platform. The Xbox360 has pretty high limits for a console, or maybe that's just my perspective :-D

Andy
Be Positive towards the Amiga community!