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Author Topic: Issues with mouse movement  (Read 9727 times)

Description: Issues with mouse movemen

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Offline slemmoTopic starter

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Issues with mouse movement
« on: June 09, 2025, 12:21:55 PM »
No improvement on mouse movement.

https://www.youtube.com/shorts/N4tsG6M6H14
« Last Edit: June 10, 2025, 12:34:42 PM by F0LLETT »
 

Offline yssing

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Re: Little to no mouse movement
« Reply #1 on: June 10, 2025, 09:41:20 AM »
Wrong thread..
« Last Edit: June 10, 2025, 01:45:37 PM by yssing »
 

Offline Twiggy

Re: Issues with mouse movement
« Reply #2 on: June 14, 2025, 07:49:44 AM »
Similar. I still get the single white pixel and the cursor pulls toward it slightly every so often
 

Offline F0LLETT

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Re: Issues with mouse movement
« Reply #3 on: June 17, 2025, 09:53:11 AM »
Similar. I still get the single white pixel and the cursor pulls toward it slightly every so often

Thats a temp fix for an issue. Only work around was to have that one pixel.
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Offline Twiggy

Re: Issues with mouse movement
« Reply #4 on: June 17, 2025, 06:06:06 PM »
Thanks for the info. Is that to do with SDL?
 

Online broadblues

Re: Issues with mouse movement
« Reply #5 on: June 18, 2025, 02:12:04 PM »
Its a peculiar low level bug with X Windows, if the windows are all borderless, when you set the mouse completely blank it leaks a surprisingly huge amount of memory. Real don't understand why.
 

Offline Twiggy

Re: Issues with mouse movement
« Reply #6 on: June 18, 2025, 02:43:52 PM »
Oh dear! I guess there's someone out there who might be able to help with that?

Shame Wayland isn't more stable.
 

Online broadblues

Re: Issues with mouse movement
« Reply #7 on: June 25, 2025, 07:41:20 AM »
@thread

WE pushed an experimental update yesterday, don't think it's been announced, but could those of you with mouse  speed / smoothness issues give it  a try.

It should least return to prior performance (does for me anyway),
 

Offline slemmoTopic starter

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Re: Issues with mouse movement
« Reply #8 on: June 26, 2025, 08:07:00 AM »
It's back to prior slow performance now (like 10fps movement), but it doesn't freeze up completely when moving the mouse fast. When you're not in emulation, like in the menu system it behaves pretty much like a normal computer. So there's still a big difference between menu system, and inside emulation.
 

Offline Twiggy

Re: Issues with mouse movement
« Reply #9 on: June 26, 2025, 07:26:51 PM »
Is there anything else to note about the experimental update?
 

Online broadblues

Re: Issues with mouse movement
« Reply #10 on: June 27, 2025, 01:42:55 PM »
Is there anything else to note about the experimental update?
The avcodec install script was "improved", even if it still doesn't work for some people.

The crash if avcodec was not present is resolved.
 

Offline slemmoTopic starter

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Re: Issues with mouse movement
« Reply #11 on: July 20, 2025, 10:19:50 AM »
Any progress on fixing the mouse movement?
 

Offline slemmoTopic starter

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Re: Issues with mouse movement
« Reply #12 on: August 08, 2025, 08:51:23 AM »
New update still doesn't fix the mouse issue. New browser is nice and all, but not much use if the product bought half a year ago is still a useless brick.
 

Online broadblues

Re: Issues with mouse movement
« Reply #13 on: August 08, 2025, 04:44:38 PM »
New update still doesn't fix the mouse issue. New browser is nice and all, but not much use if the product bought half a year ago is still a useless brick.

Sorry I haven't had time to dig deeper into this. I'm technically on holiday from this morning but I had a little time to do some tests and for me the mouse is always smooth, maybe not quite as smooth as the bare host OS but pretty smooth all the same. I tried both with my networked mouse (using my MKShare OS program and as yet unrelease arm64 linux client) and with a "real" USB mouse. The real mouse was a bit faster in terms of events / DPI and so the mouse travels further between rendered points but is smooth when you slow the mouse movement down. 

The only issue I get is that a few very font intensive apps cause the mouse to freeze for short while while they open the fonts. This is a problem with it not being a true hardware sprite and the freetype  font lib being quite CPU intensive

You mention 10fps but I know for fact that the mouse is read at 25fps or 50fps depending on context .

I don't know if you can capture some quality video of your problem?

Have you tried with a lower spec mouse?

I will out of the loop for 2 weeks after today but will try and have a look at anything you can provide.