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Author Topic: Amiga roguelikes?  (Read 7691 times)

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Offline runequesterTopic starter

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Re: Amiga roguelikes?
« Reply #14 on: March 21, 2012, 05:00:18 AM »
Quote from: commodorejohn;684591
I've been into roguelikes for a while, but I've never been much good at them :D DoomRL is the only one I've gotten even halfway good at.


Im ****e at them too :)
 

Offline CritAnime

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Re: Amiga roguelikes?
« Reply #15 on: March 21, 2012, 05:07:52 AM »
To be fair I have never made it all the way down. In fact the last death was from a cat. A SODDING CAT!

Offline Forcie

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Re: Amiga roguelikes?
« Reply #16 on: March 21, 2012, 09:31:38 AM »
Do not forget the great ADOM!

http://aminet.net/package/game/role/Adom
 

Offline Dwyloc

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Re: Amiga roguelikes?
« Reply #17 on: March 21, 2012, 12:50:56 PM »
Quote from: Forcie;684607
Do not forget the great ADOM!

http://aminet.net/package/game/role/Adom


Yes ADOM along with Nethack are probably my favourite and most played Rogue like games :-)
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Offline JimS

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Re: Amiga roguelikes?
« Reply #18 on: March 21, 2012, 12:53:04 PM »
I always liked "Larn". I'm sure it's on aminet.
Obsolescence is futile. You will be emulated. - Amigus of Borg
 

Offline Linde

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Re: Amiga roguelikes?
« Reply #19 on: March 21, 2012, 12:56:37 PM »
It's good to remember that if you have shell access anywhere that allows telnet, you can play most of these over a telnet terminal from the Amiga. Some public nethack/dcss servers exist.
 

Offline Ral-Clan

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Re: Amiga roguelikes?
« Reply #20 on: March 21, 2012, 02:11:00 PM »
Quote from: CritAnime;684596
To be fair I have never made it all the way down. In fact the last death was from a cat. A SODDING CAT!


Gotta watch those "White Worm Mass"-es and the gnat swarms, too.  Death by a thousand cuts.
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Offline runequesterTopic starter

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Re: Amiga roguelikes?
« Reply #21 on: March 21, 2012, 11:11:03 PM »
as an aside (and not amiga) but Frozen Depths is quite fun. A bit of a different beast.
 

Offline ChaosLord

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Re: Amiga roguelikes?
« Reply #22 on: March 22, 2012, 06:13:14 AM »
Quote from: runequester;684573
there's a lot of fuss about what does or does not make a game rogue-like. The elements I think are most important are

Random dungeon
Single character
Permanent death (at least as an option)
Turn based


Thats pretty vague of course
Using this definition then Total Chaos AGA is a roguelike.

Random Dungeon = Dungeon Wars Mode + Exploration Mode.

Single Character = 1 player game and edit spell probabilities so that all creatures have a probability of 0.  That way u cannot summon creatures to your defense.

Permanent Death = Yes
Turn Based = Yes

Should I add a RogueLike GUI option to easily and instantly disable all Summon Creature spells?

Total Chaos will be dam hard without any creature casting.  Luckily you can easily turn the other difficulty factors down to match.

Playing Total Chaos in Roguelike mode will take quite a looooong time having to trudge thru the whole dungeon with only 1 chara.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline CritAnime

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Re: Amiga roguelikes?
« Reply #23 on: March 22, 2012, 07:33:27 AM »
I suppose that by the time the Amiga came around the rouge style of games had probably taken some sort of evolutionary shift. So maybe more games in the rouge spirit exist but just in different guises.

Offline Linde

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Re: Amiga roguelikes?
« Reply #24 on: March 22, 2012, 11:45:47 AM »
Quote from: ChaosLord;684742
Using this definition then Total Chaos AGA is a roguelike.

Random Dungeon = Dungeon Wars Mode + Exploration Mode.

Single Character = 1 player game and edit spell probabilities so that all creatures have a probability of 0.  That way u cannot summon creatures to your defense.

Permanent Death = Yes
Turn Based = Yes

Should I add a RogueLike GUI option to easily and instantly disable all Summon Creature spells?

Total Chaos will be dam hard without any creature casting.  Luckily you can easily turn the other difficulty factors down to match.

Playing Total Chaos in Roguelike mode will take quite a looooong time having to trudge thru the whole dungeon with only 1 chara.

And bumblebees can't fly :). I don't think stripping your game of its mechanics will make a successful roguelike. While the properties that were listed are important, there is much more to it, and I think that runequester made it clear that it was not meant to be a definition.
 

Offline ChaosLord

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Re: Amiga roguelikes?
« Reply #25 on: March 22, 2012, 09:37:07 PM »
@Linde

Well, what other properties are important then?

I have never played any of the games listed in this thread (except Total Chaos).  But I have seen screenshots and I have had ppl tell me their experiences of playing "roguelike" games.

I used to play Sword of Fargoal on C64 back in the days of yore.  Does that count as a roguelike game?  If not then why not?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline Linde

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Re: Amiga roguelikes?
« Reply #26 on: March 23, 2012, 11:24:21 AM »
Quote from: ChaosLord;684839
@Linde

Well, what other properties are important then?

I have never played any of the games listed in this thread (except Total Chaos).  But I have seen screenshots and I have had ppl tell me their experiences of playing "roguelike" games.

I used to play Sword of Fargoal on C64 back in the days of yore.  Does that count as a roguelike game?  If not then why not?

Some people would say that Sword of Fargoal is a roguelike, but it lacks the complexity to compare even to Rogue, not to mention the most popular roguelikes of today. I think you have to try some of these games to truly understand their nature.
 

Offline Ral-Clan

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Re: Amiga roguelikes?
« Reply #27 on: March 23, 2012, 01:23:10 PM »
Quote from: Linde;684898
Some people would say that Sword of Fargoal is a roguelike, but it lacks the complexity to compare even to Rogue, not to mention the most popular roguelikes of today. I think you have to try some of these games to truly understand their nature.


Besides the qualities listed above, to me a rogue-like game must have a top-down map type view.  

Telengard on the C64 was pretty rogue-like.  Sword of Fargoal on the VIC-20 (one of my favourite games) is borderline rogue-like.
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Offline Linde

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Re: Amiga roguelikes?
« Reply #28 from previous page: March 23, 2012, 02:27:17 PM »
I thin an important property is that roguelikes are pretty fast-paced as far as turn-based games go. There are always a lot of options, but they are mostly accessible from dedicated keyboard shortcuts (or more recently, context based menus) .