>Speedwise, some emulated applications may run slower on AROS since the emulation is a >lot heavier.
thats wrong since Core ix more, because PPC is not so good CPU design in compare to X86 from Year 2005 and above.Also PPC have no fast clockrates comparable to X86.
PPC need very good compilers to reach good speed.
But with emulate 68k code, the simple PPC CPU design is more worse than X86 with performance /MHZ.
You see that in this benchmark too.
http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=29964&forum=25&19In FPU X86 is more than 2* faster at same clockrate as PPC.
in integer.most time consuming things need FPU.
And with Integer X86 is too 20% faster at same clockrate on winuae
Even if winuae need emulate the chipset and PPC have a big advantage that it have enough register for 68k, and X86 must byteswap Data.The Bench need lot Data access so lot byteswaps are need but it work most in 1. Level range when the CPU have at least 32 kb 1. Level Cache.So you see a 604e get near same performance /MHZ as a Mac mini
Mac Mini 1,5 GHZ MOS 2.4
Speed test for FFT + iFFT: (float)
time needed 2020ms for 413696 samples, => 2.32199525833129x speed
@44100Hz/stereo
------------ (6060 ms at 500 MHZ)
Speed test for FFT + iFFT: (integer)
time needed 1071ms for 413696 samples, => 4.37948703765869x speed
@44100Hz/stereo
------------ (3213 ms at 500 MHZ)
winuae 3.9GHz Core i7 920.
3.harddrive0:d> fftdemo
Speed test for FFT + iFFT: (float)
time needed 312ms for 413696 samples, => 15.0334320068359x speed
@44100Hz/stereo
------------ (2433 ms at 500 MHZ)
Speed test for FFT + iFFT: (integer)
time needed 340ms for 413696 samples, => 13.7953844070434x speed
@44100Hz/stereo
------------ (2652 ms at 500 MHZ)
>Graphics work 3 to 30 times faster on the G4 1.33 GHz with Radeon 9200 than on Athlon >4400 with the 9600 GT PCIe.
graphic work faster on MOS or OS4, thats because UAE P96 cant use the GFX Card Blitter.
But who care when a benchmark say that there can 400 000 lines draw/sec or 4 Million line draw/sec.
There are just no apps that need so much line draw, and the slower GFX speed cant measure in real world apps