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Author Topic: Pegasos review thread volume II (The on topic thread)  (Read 25839 times)

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Offline Andre.Siegel

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Re: Pegasos review thread volume II (The on topic thread)
« on: April 26, 2003, 08:29:36 AM »
@ JoannaK:

As you will know, "BlitzMax" (based on OpenGL) is still a looooong way off. Don't even think about it for now, Joanna. Also, there is a new release called BlitzPlus which is aimed towards more serious programmers but was designed specificially to use the Window GUI (native windows, etc.). Porting BlitzPlus wouldn't be easy either even though it lacks all the cool 3D features.

Please note that the basic idea to have something like Blitz3D running on MorphOS, is most certainly an exciting one. This could increase the quantity of released software by quite a bit. I just feel that the PC version of Blitz is probably not an option at this point in time. Perhaps we should rather concentrate to support efforts such as PowerD or a MorphOS port of AmiBlitz2000 (Open Source variant of the former BlitzBasic for Amiga).
 

Offline Andre.Siegel

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Re: Pegasos review thread volume II (The on topic thread)
« Reply #1 on: April 29, 2003, 09:10:38 PM »
@ Joanna

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I know that BlitzMax is a big project for (essentially) single coder but if he's going to make Linux + Mac versios of it anyhow, then he have to solve most problems anyhow. Like moving to OpenGL and supporting PPC byte order thruout entire environment.


The question is not how much work it will be to support MorphOS in addition to MacOS, but *when* BlitzMax for Mac will be released. I strongly believe that BlitzMax for Windows is at least one year away from being finished. The next version that is likely to appear after the Windows version, is quite obviously the Linux port. This should take another 3 months before he can concentrate on the Mac version....

 As you can see, BlitzMax is far from being a short-term solution. Moreover, it is not sure whether BlitzMax will get done at all. There is a high risk involved.


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Blitz 2000 could be nice but it is years behind in development, and making it to behave cleanly and producing PPC code is a *lot* work.


Yet  it is probably a more realistic option than BlitzMax. (See above.)