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Author Topic: New Wazp3D Driver - Beta56  (Read 5506 times)

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Offline woof

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Re: New Wazp3D Driver - Beta56
« on: October 17, 2014, 08:06:38 PM »
@JJ
Hi
If you dont know Wazp3D at all have a look here
 http://thellier.free.fr/Wazp3D.htm
and here
 http://www.youtube.com/user/wazp3d

On Morphos :
Wazp3D got soft & hard rendering (based on hard TinyGL)
1) Old 68k OS3 progs works
2) New ppc OS4 progs dont works because OS4emu dont support Warp3D v5 (the OS4 one used for MiniGL progs) . Some rare ppc demos based on OS3 sources may works
3) WOS ppc progs (WipeOut !!!) dont works at all because we didnt know how to do a WOS .library

Alain Thellier
 

Offline woof

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Re: New Wazp3D Driver - Beta56
« Reply #1 on: October 24, 2014, 06:26:51 PM »
Hello
(sorry for using this oooold login name)

You are right : Wazp3D 56 (not the 55.1 from last week) will appear on Aminet soon

This version
Allow hardware rendering for morphos/warpos progs : mainly WipeOut2097 (yeeeess) and the demos from "Encore"
Dont forget that is Szilárd Biró that made possible this Morphos version to appear
(me I just added TinyGL support on this version)
His page is here , the "donate" is right down so THINK TO HIM
http://bszili.morphos.me/

This version also include the VoxelNoid minor fix already present in recent Wazp3D 55.1
No change on other Wazp3D versions (68k,WinUAE,Aros)

Alain Thellier - Wazp3D
 

Offline woof

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Re: New Wazp3D Driver - Beta56
« Reply #2 on: October 24, 2014, 10:54:16 PM »
No this is only a morphos version that use existing morphos' tinygl not an os4 permedia2 driver...
 

Offline woof

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Re: New Wazp3D Driver - Beta56
« Reply #3 on: October 25, 2014, 08:23:51 AM »
Wazp3D for morphos/wipeout2097 is on Aminet now
 

Offline woof

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Offline woof

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Re: New Wazp3D Driver - Beta56
« Reply #5 on: October 26, 2014, 09:15:10 AM »
 

Offline woof

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Re: New Wazp3D Driver - Beta56
« Reply #6 on: October 29, 2014, 01:48:12 PM »
@Wazp3D on Morphos users
Please note that "perspective texturing" is not supported
It is because TinyGL dont support glTexCoordPointer(4, GL_FLOAT, 4*4,V);
So cant use s,t,r,q coordinates needed for "perspective texturing" in screen-space
I can do nothing about that....

Also some demos and progs WANTS a (say) 640x480 screen else fails ... but PowerBook G4 only have a much bigger fixed resolution screen .... so allways fail ...
Badly written old 3d progs :-/



Alain Thellier - Wazp3D

PS: Dont say "but OpenGl progs got perspective texturing on Morphos" : yes but specified in 3d-space not in screen-space like WaRp3D do ...