@Wazp3D on Morphos users
Please note that "perspective texturing" is not supported
It is because TinyGL dont support glTexCoordPointer(4, GL_FLOAT, 4*4,V);
So cant use s,t,r,q coordinates needed for "perspective texturing" in screen-space
I can do nothing about that....
Also some demos and progs WANTS a (say) 640x480 screen else fails ... but PowerBook G4 only have a much bigger fixed resolution screen .... so allways fail ...
Badly written old 3d progs :-/
Alain Thellier - Wazp3D
PS: Dont say "but OpenGl progs got perspective texturing on Morphos" : yes but specified in 3d-space not in screen-space like WaRp3D do ...