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Author Topic: Picture of Warp3D Running Natively on AmigaOne  (Read 16663 times)

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Offline downix

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Re: Picture of Warp3D Running Natively on AmigaOne
« on: November 11, 2003, 05:45:18 PM »
@Rogue

Good work to all involved.
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Offline downix

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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #1 on: November 11, 2003, 05:59:48 PM »
@Mikeymike

It is a graphics function that calculates out effects on a per-pixel basis as opposed to per-vertex.  It is great for creating ambience, giving materials and surfaces that little something to make it that much more realistic.  So, using pixel shaders, you can give that 3D rendered face a bunch of zits or some stubble that looks more realistic than before.
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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #2 on: November 11, 2003, 06:15:35 PM »
@TheJackal

Hey, I beat ya both to it, so 8P
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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #3 on: November 11, 2003, 07:41:35 PM »
@mikeymike

it does both, actually.  You can do it the old-fashioned way, the new-fashioned way, or do both at once.  The best pixelshader effects I've seen have used vertex shading combined with pixel shading for maximum effect.

As Rogue pointed out, Doom 3 uses pixel shading for lighting effects, and it shines there.  The place I find it most useful, however, is in water surfaces, adding a reflection to the surface.
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