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Author Topic: Pegasos review thread volume II (The on topic thread)  (Read 25792 times)

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Offline JoannaK

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Re: Pegasos review thread volume II (The on topic thread)
« on: April 24, 2003, 08:34:05 PM »
Hi BBRV

Just contact Blitz author (Mark Silby) and ask if He's interested on gettign a lot new users to his Software (+ nice licensing deal for
inclusion of that software with every Pegasos).. I have Blitz3D for windowse and it's just great.


And next version is going to be even better for porting cause it'll
uses OpenGL and has Mac + Linux suport alongside WIndowse..

Based on Website (www.blitzbasic.co.nz), he lives in Aucland NZ, it's relatively close to australia and there is Cebit
there quite soon? ;-)




 

Offline JoannaK

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Re: Pegasos review thread volume II (The on topic thread)
« Reply #1 on: April 24, 2003, 11:05:49 PM »
There are also time-limited demo versions of those softwares on
download area. Unfortunately one needs to have Windowse PC to use
them. Those Blitz formats are so well defined there are translation
tools for many common 3D softwares. Of course getting them to Mos
woudl be a bit hard, but personally I would be quite happy with even
2D version of that Software.

*mostly irrelevant sidenote*... This and my previous message on
this thread have been written using Voyager Running on Pegasos/Mos1.3.
:-)
 

Offline JoannaK

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Re: Pegasos review thread volume II (The on topic thread)
« Reply #2 on: April 29, 2003, 12:00:43 AM »
Andre: I know that BlitzMax is a big project for (essentially) single coder but if he's going to make Linux + Mac versios of it anyhow, then he have to solve most problems anyhow. Like moving to OpenGL and supporting PPC byte order thruout entire environment.

IMHO after those two hindrances are done rest of MOS port should be quite doable. Of course things like GUI  are system dependant but I have been in assumption some of those details are going to be solved by Mos  team anyhow (due other porting projects?).

Blitz 2000 could be nice but it  is years behind in development, and making it to behave cleanly and producing PPC code is a *lot* work.