Duke 3D running 68060 Atari Falcon. He also shot down enemy higher than him, without aiming up
You do not seem to understand the very simple game mechanics I kindly explained to you.
YES, the hitscan autoaims for you on the Y axis - this is NOT a reason for not being able to look up or down in Duke3D! The autoaim only works for targets you SEE.
If you know your enemy went into an apartment way above your head, and you cannot see him, but still need to throw in a pipebomb or fire in an RPG through the window to blow him up - how do you do this without aiming up or down?
This is extremely obvious in multiplayer - maybe not so much with slow and stupid single player enemies on standard maps on a low difficulty setting.