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Author Topic: what is going to be the diference between os4 and MorphOS  (Read 12711 times)

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Offline Karlos

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@paulgerman

Thankfully most of the flamewar stuff has died down a bit. Both OS are beta and have proven their mettle so most of the "it'll never work" people on both sides have presumably choked on humble pie :-)

As for the degree of advancement, both OS's are technically beta so it's a little pointless to compare, unless time is important to your decision.

Anyway, I don't really know enough about morphos to give a valid opinion on it. I do hear it has excellent 3.x compatibility, I also hear the Ambient desktop environment lacks in functionality compared to workbench.

Personally, I'm rather happy with OS4 :-)

For proper balanced opinions, we need people like Wilse who own both systems to give us their view...
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Offline Karlos

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Re: what is going to be the diference between os4 and MorphOS
« Reply #1 on: March 19, 2004, 04:33:20 AM »
Quote

Kronos wrote:
"Jungl" is allready been worked on, while W3D-Nova is still a stack of empty papers (or what does the term "white paper" mean ?)
-P


:roll: I assume you know all about it then.
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Offline Karlos

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Re: what is going to be the diference between os4 and MorphOS
« Reply #2 on: March 19, 2004, 04:00:55 PM »
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Kronos wrote:
@Karlos

Don't shoot me for sugarcoating what Hyperion themself said
about W3D-Nova. It is still in the design-phase, they did
use the term "white paper" (and how did you expect me to
resist to such an oppotunity  :-D ), and they also stated
that it will be implemented after OS4 is released. Maybe
something has changed an the meanwhile, but then they must
have been an awfull lot quiet bout it, something that is
rather hard to believe...


It's not so much what you say, its the totally condescending "talk down to the inferiors" way in which you *always* address people.

As for your point:

So Nova won't be implemented until after OS4 is released. Why is that such a minus point compared to MOS? I suppose you mean JunGL was integral back when MOS was a flaky alpha version running on CSPPC and didn't just come around until MOS was already reasonably polished on the Pegasos?
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Offline Karlos

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Re: what is going to be the diference between os4 and MorphOS
« Reply #3 on: March 20, 2004, 03:37:53 AM »
what is going to be the diference between os4 and MorphOS?

10 pints and a bag of crisps...


Quote

downix wrote:
I am still waiting for someone to actually point out a technical area where OS4 has a clearly superior point.


Speaking purely from a coding perspective...

I don't know enough about morphos' design, but if uses the old shared library model, I find OS4 Interfaces superior to any existing shared code system in AmigaOS 3.x.

Slightly akin to C++ classes, they are more flexible (runtime polymorphism etc), faster (from a calling overhead persective) and cleaner, hence safer, to work with.
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