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Author Topic: Updated Alien Breed 3D 2  (Read 20975 times)

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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #14 from previous page: September 02, 2022, 06:53:49 PM »
You could try SystemPatch: https://eab.abime.net/showthread.php?p=1562755#post1562755a

Other than the processor cards, what else is different between the two machines?

Could you include a showconfig output for each one?
« Last Edit: September 02, 2022, 06:58:32 PM by Karlos »
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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #15 on: September 03, 2022, 12:55:43 PM »
Thanks. The showconfig output supports the hypothesis that a memory access in a particular address space is the culprit
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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #16 on: September 03, 2022, 02:43:45 PM »
Can you include a showconfig output?
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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #17 on: April 13, 2023, 05:23:49 AM »
For anyone interested, the latest builds are achieving a consistent 10-15 FPS on 68030 (ACA1230 @ 56MHz) in 1x1 at the default 2/3 screen size now, with peaks of 18. For a Blizzard 1260 @ 50MHz that rises to 20-25 with peaks of 30.

Other things of interest:
- Fullscreen floor/ceiling textures are now the same relative scale as they are in 2/3 size. This was a bug since the original game.
- Last traces of floor wobble eliminated.
- Keymap changes to assist emulators and other machines without an Amiga numeric pad: F10 for screen size F9 for pixel mode (1x1 or 1x2 only at this time)
- F8 can be used to simplify the lighting model (temporary key binding, will be combined with the current dynamic lights option on F4 later). This can give a significant performance boost at the cost of some reduction in lighting complexity.

To get the latest build, see: https://eab.abime.net/showpost.php?p=1608647&postcount=2007
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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #18 on: December 30, 2024, 11:13:14 AM »
Here's something you don't see every day:

AB3D2 running on 030/50 + Indivision/ECS CDTV:

https://youtu.be/_Yeq_bsSftE?si=_BvBMmbqa1QgEy0i

I think I'm correct in saying that it's running this well in spite of the 16-bit bus into the Indivision.
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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #19 on: December 30, 2024, 11:29:48 AM »
A general update for those that don't know. Higher level optimisations are being made to the engine to try and eliminate the worst slowdowns. These are caused by limitations and bugs in the original engine that cause parts of the level to be drawn and then covered up by a closer wall. The latest build deals with a bunch of those but we still have that problem for closed doors and blocked lifts, which is where the next round of work will be focused.

EAB member coachman has performed a performance analysis of the most recent build with these changes, the previous build before it, the original WHDL slave+turbo patch and original game, on 060/80+AGA (PDF is attached to his post but you may need to be logged in to see it).

Compared to the original team17 release, improvements range from 2.25x to 2.75x depending on the scene. Compared to the WHDL+Turbo patch, improvements are around 1.5x to 1.8x.
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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #20 on: December 31, 2024, 02:13:02 PM »
As a work in progress, we don't really have a release cycle. Builds tend to happen once we've merged some new feature that we consider stable and releasable. We aren't really doing anything with the game data files and I certainly have no desire to either, so once you have those, it's just executables.
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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #21 on: December 31, 2024, 10:47:03 PM »
They were on the Zone at EAB, but I think the upload expired.
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Re: Updated Alien Breed 3D 2
« Reply #22 on: December 31, 2024, 11:15:40 PM »
I have reuploaded the last stable build to the Zone at EAB.
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