No existing amiga 3D api supports the newer features supported by these cards. Until they do, you can only expect
Basic shading, filtered texturemapping, blending, fogging, depth culling, logic operations and stencilling.
Currently you have several choices for 3D on amiga
1) Mesa - Shared library implementation. Pretty well implemented openGL clone, not the fastest on existing systems but not bad for faster PPC systems. Supports both hardware and software rendering, the former via Warp3D.
2) MiniGL - Static linker linrary implementation. A subset of OpenGL spec, written by Hyperion for speed rather than functionality. Requires Warp3D.
3) Warp3D itself. Base hardware abstraction layer for 3D chipsets, developed by Hyperion. Conceptually similar to Glide, but hardware independent.
Low level and the fastest way to do 3D, as long as you know your 3D maths very well becuase you will have to implement your 3D transform yourself - it only works in 'screen' space.