Welcome, Guest. Please login or register.

Author Topic: MIPS for next Amiga  (Read 4046 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline brownb2

  • Full Member
  • ***
  • Join Date: Aug 2010
  • Posts: 224
  • Country: 00
    • Show all replies
    • http://www.silentdevelopment.co.uk
Re: MIPS for next Amiga
« on: December 10, 2014, 10:40:03 PM »
Quote from: johnklos;779512
The Java-like environment negates many of the possible advantages of running on a GNU/Linux OS. It's the worst of both worlds.

What would those negations be?
Performance isn't an issue as illustrated by many games, with many GHz making low level optimisation a banal task best left to the 90s for 90% of modern development, for that other stuff there's also Android's Renderscript.
The sandboxed runtime prevents some security leaks, which is better than no prevention.
Managed memory prevents memory and related overrun leaks.
Built in optimisation for coders who don't know or need to know how to optimise.
General high compatibility whatever the hardware be it Android on a Tegra, MIPs etc devices.
A source language using improved syntax (over C++ and assembly) which comes with a standard string class, async io, threading libraries and common hardware interfacing.

Or did you mean something else?
« Last Edit: December 10, 2014, 10:50:40 PM by brownb2 »
A600 2MB Chip, 4MB PCMCIA, 11MB Fast, ACA-620 OC 680EC20@25MHz, RTC, 512MB CF
A1200 - 2MB Chip 8MB Fast, MTEC Viper 68030@42MHz MMU, 68882 FPU, RTC, 1GB CF
AmigaKit A600GS
Retro Games A500 Mini
Atari 520 STFM - 1MB, Multiface ST.
Commodore 16 - 64K Mod, SD2IEC Drive
Commodore 64C - 64K, SD2IEC Drive
ZX Spectrum 48K Rubber Keys