There are developers assigned to the 68k GCC backend but what they do is usually minimal maintenance. It wouldn't hurt to try inviting them to participate. As far as BSD/Linux 68k developers, there aren't very many active 68k developers and most need an MMU (ThoR and Frank Wille could give some insight if they were interested).
Yeah, that's kinda why I would like some BSD and Linux kernel developers on board, to have more voices to chime in regarding MMU implementation. uCLinux does not rely on the MMU.
Is 68020+AGA enough for everyone? These are well defined and it's not a bad standard but is that enough forever? If we want more, then we should create new standards.
Nothing is ever enough for everyone, I'd love FPU and MMU as well. AGA that is faster and can do higher resolutions would be awesome. To be honest, I don't care about games, I just want to animate with DPaint and various other software again with as many limitations as possible squashed, such as ammount of chipram, speed of chipram access, rendering speed etc.