« on: August 22, 2012, 04:32:04 AM »
For me its arty games like psygnosis used to make.They may not have always had good gameplay but they created very imaginative and evocative worlds.
I'll second this. I suspect that there are almost certainly early examples on earlier platforms (the resources to do a cohesive "art game" certainly existed as far back as the C64,) but between the Psygnosis titles and
Another World (and I'd even class Cinemaware's loving genre homages in there,) the Amiga is without a doubt where the idea really began to take shape.
« Last Edit: August 22, 2012, 04:34:51 AM by commodorejohn »

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Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer
"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup