I don't really see how that contradicts what I said above?
"
I rather get the picture of idealism; some very dedicated people working day and night (some times literally), sleeping under their desk in their office, working *way* beyond their *paid* office hours, just to create and develop the Amiga technology and making it what it became,
*despite* those corporate guys in the management that only had money on their mind."
The stories about sleeping under a desk at commodore were from the 8 bit days. When commodore bought amiga, they gave them plenty of time and money. The problems that hit later on were due to AAA, management should have canned that project before engineering wasted any money on it. The fallout from that caused upheaval which let to some big management mistakes, but it was falling apart by then anyway.
The bottom line is that no matter what Commodore had done, it couldn't have survived after 1994 because of the time and money wasted on AAA.
They needed chunky 8 & 16 bit pixels and 3d texture mapping hardware by 1992. Management wouldn't have had a clue, engineering should have pushed it.