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Author Topic: Professionally published homebrew games.  (Read 19568 times)

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Offline psxphill

Re: Professionally published homebrew games.
« on: September 20, 2014, 10:12:51 PM »
Quote from: takemehomegrandma;773517
Maybe it's just me, but from various interviews of Amiga people from back in the Commodore days as well as the "Deathbed Vigil" video, I rather get the picture of idealism; some very dedicated people working day and night (some times literally), sleeping under their desk in their office, working *way* beyond their *paid* office hours, just to create and develop the Amiga technology and making it what it became, *despite* those corporate guys in the management that only had money on their mind.

I don't get that impression at all. They were usually working day and night to get something working at all in some form, so that it could be used in a smoke and mirrors demonstration. They did the best that they could with the time and money they could get away with. Most computers were designed in a similar way.

The major problem that the Amiga came up against was the idealism of AAA. There were highly paid people working on those that never shipped a product, it is the reason why there was such a long time between the A500 launch and the A1200 launch. I'm not saying management were perfect, but it's difficult to manage cutting edge projects. Bad management and bad engineers is a lethal combination. A500 and A1200 were definitely not idealistic, they succeeded because of the compromises.
« Last Edit: September 20, 2014, 10:22:45 PM by psxphill »
 

Offline psxphill

Re: Professionally published homebrew games.
« Reply #1 on: September 21, 2014, 08:21:09 AM »
Quote from: takemehomegrandma;773524
I don't really see how that contradicts what I said above?
 
 "I rather get the picture of idealism; some very dedicated people working day and night (some times literally), sleeping under their desk in their office, working *way* beyond their *paid* office hours, just to create and develop the Amiga technology and making it what it became, *despite* those corporate guys in the management that only had money on their mind."
 
 The stories about sleeping under a desk at commodore were from the 8 bit days. When commodore bought amiga, they gave them plenty of time and money. The problems that hit later on were due to AAA, management should have canned that project before engineering wasted any money on it. The fallout from that caused upheaval which let to some big management mistakes, but it was falling apart by then anyway.
 
 The bottom line is that no matter what Commodore had done, it couldn't have survived after 1994 because of the time and money wasted on AAA.
 
 They needed chunky 8 & 16 bit pixels and 3d texture mapping hardware by 1992. Management wouldn't have had a clue, engineering should have pushed it.
 

Offline psxphill

Re: Professionally published homebrew games.
« Reply #2 on: September 21, 2014, 09:55:03 AM »
Quote from: ElPolloDiabl;773562
@above
It was really their PC division that was losing money. Amiga was still selling well in some places.
Plus there were hardly any machines available if you wanted one. Was that because the production was held up?

A1200 was out of date by 95-96 though.

Commodore were told to pay out on the stupid xor patent suit and were prevented from importing anything until they did. I think they also had some fines for environmental issues at the old MOS factory.
 
 The PlayStation dev kits were out at developers in 1993, nobody was going to keep working on Amiga games at that point.