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Author Topic: How long before GeoHot has 'a fatal accident'?  (Read 3534 times)

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Offline KThunder

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Re: How long before GeoHot has 'a fatal accident'?
« on: January 20, 2011, 04:43:33 PM »
Quote from: TheBilgeRat;607893
Meh.  This is Sonys way of seeming like they are against piracy.  I'm sure when they see the bottom line of consoles sold sweep past Xbox they'll be laughing all the way to the bank.


When I saw your post I had to check when it was datedto see if this was a fanboy post from a couple years ago...it wasn't. Ps3 has been out for well over 3 years and is nowhere near "sweeping past the xbox". The xbox according to several websites (summed up nicely by wikopedia) has sold over 10 million units more than the ps3.  

Until recently sony was making more money on the ps2 than the ps3. I think the only ones "laughing all the way to the bank" is nintendo with over 76 million wii sold and actually making a profit on each one.

as for geohot I think he, and others are making a mistake unlocking stuff. This will only lead to more restrictions, and less functionality for all of us. If noone ever copied software (idealic dream admittedly) companies would have no reason to protect their investments in such restrictive ways.

since sony is losing money on ps3s to earn money on software, and someone cracks any of the protection on thier investment, what do think sonys response will be, or should be.

gee thanks geohot, you freaking retard.
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Offline KThunder

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Re: How long before GeoHot has 'a fatal accident'?
« Reply #1 on: January 20, 2011, 07:12:32 PM »
Quote from: Tension;607926
Come on, do you really think that games would be cheaper if nobody copied them??

I think games are more EXPENSIVE because nobody can copy them!! If there are loads of cheap copies available on the black market, then games companies will have to reduce their prices to tempt people from buying pirate copies.

Same with the music industry, and it is all good.


I never said games would be cheaper, it costs a lot of money to develop, test, distribute, and promote a game. And many of the games we have are very good, and well worth the money. If there are loads of cheap copies on the black market and companies can't make a profit many will cease to exist, stop developing games, or come up with highly annoying and restrictive drm controls.

It takes a lot of money to make a console and games, that money comes from us, period. If they don't make the money, or at least have a reasonable expectation of making money, they won't make the games. Our current system, including prices only works because companies can make enough money to cover production costs.
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Offline KThunder

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Re: How long before GeoHot has 'a fatal accident'?
« Reply #2 on: January 21, 2011, 02:55:05 AM »
Quote from: TheBilgeRat;607968
No, I'm not really a fanboy-I went MS because I was an xbox user first, so it felt natural to go to the 360 (plus I was already an xbox live gold member).  I am just indifferent to the argument that hacking is bad.  The argument that standing up to proprietary goons just makes more proprietary goons is nonsense to me.  Standing up to these people causes them to innovate or die.  I could care less if sony fails or succeeds-- they provide an ENTERTAINMENT SERVICE, not my daily drinking water or food.  Pirates didnt kill the miggy - bad business decisions did.  Just like pirates won't kill Sony -- Sony refusing to innovate will kill Sony.  I think this has much less to do with piracy of games than it does with outside pressure from the MPAAs of the world who are freaked out that first HDMI was cracked and now the Blu-Ray encryption.  Blaming the nerds is a copout.


 "they provide an ENTERTAINMENT SERVICE, not my daily drinking water or food." That is probably the most sensible statement about gaming, hacking, and business that I have heard in a long time. Unfortunately for most people it isn't like that. For sony and it's employees it is their jobs, for many people, gaming is so important how dare sony put any type of copy protection or encryption at all. They seem to think they have some unalienable right to the games.

That is really what I am against. I have seen far more good done by petitions and industry pressure than hacking and backdoor stuff. Take Bioshock for instance. When it was released it had an extremely strict DRM, and it wasn't hacking that got it loosened. It was legitimate customers and reviewers voicing their concerns.

When something is too far, and over the line like sonys securerom it is normal users and legal experts that will do more to get things rectified. Hackers will only get the company to tighten things down even further. Sure companies could realize that it is useless, but so far that hasn't happened. There is a differnce between standing up to goons and antagonizing them.

BTW hacking didn't kill the miggy, but it was one of the reasons many of the developers left, and many stated as much.
« Last Edit: January 21, 2011, 02:58:45 AM by KThunder »
Oh yeah?!?
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