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Author Topic: chunky pixel mode  (Read 15855 times)

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Offline bbond007

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Re: chunky pixel mode
« on: September 12, 2012, 11:37:15 PM »
Quote from: Karlos;707886
That said, the 030 did make some significant improvements over the 020 when you consider the non-EC parts. The full 030 added on-die MMU and can run at 50MHz (the latter feature being more significant for Amiga machines).

The same is true with the upgrade from the 286 to 386... most of the speed improvement was the higher clock...

I had a 286  clocked at 25mhz :) it was quick like a 386 and most software still ran in 8088 mode anyway.

I was going to buy a 386 20mhz mb but my system builder guy convinced me should take the faster 286 and the (more expensive) Tsing video over the Trident :)
« Last Edit: September 12, 2012, 11:47:34 PM by bbond007 »
 

Offline bbond007

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Re: chunky pixel mode
« Reply #1 on: September 13, 2012, 03:11:53 AM »
Quote from: Karlos;707903
The 386 was a major architectural improvement over the 286 though, at least when running in non-segmented mode.


It certainly made a real UNIX possible on PC hardware. That segment/offset crap was a major PIA. I recall trying to track down a bug in something I was writing caused by the use of a "near" pointer when I should have used a "far" pointer.... whatever... don't miss that nonsense.

By the time games started to use 32bit modes of the 386, they really needed a 486....