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Offline Vanilla

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Re: chunky pixel mode
« on: September 13, 2012, 04:07:58 PM »
@lassie

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Hi i have been thinking about 3D on Amiga and read about something called chunky pixel mode, if they had used that in an Amiga 1200 and CD32 would it have made the Amiga better at 3D games? or should there more to it, maybe more ram etc?


AlienBreed 3d had a copper chunky mode for the display mode. Which probably just modified a background colour or something with a 12-bit RGB pixel value. Most likely a manual CLUT mode was used with a lookup table to help. Or it was was used directly but then the instructios skipped over. It was at super low res. 160x256. :D

The CD32 had chunkly to planar hardware. You wrote some chunky in and read some planar out so it was still manually controilled to an extent.
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Offline Vanilla

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Re: chunky pixel mode
« Reply #1 on: September 13, 2012, 04:11:07 PM »
@Crumb

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More sprites would have made a real difference. Check out Neo Geo games. These are 2D only but impressive anyway. C


The Amiga had virtual spriites. Which could multiple them up to 64 IIRC provided the scan line had enough to work with. The OS even supported them. So you could program the OS instead of trying to work it out yourself.
Welcome Vanilla. To your continuing tour of duty. :-)
 :angel: