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Offline quarkx

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Re: Pirated Games…
« on: May 06, 2009, 05:40:48 PM »
You also have to remember at that time, there were no real successful "computer" companies, no real corporate model on how to run one. Each of the "major" computer companies back then had something else to fall back on. The most successful computer company at the time (TANDY) pulled right out of the computer game in that time, preferring to let AST build the computers and brand them with the Tandy name. AST lasted a year after that.
That, and the fact that Gould treated CBM like a personal bank account, and no real marketing of the Amiga in North America (I don't remember one Amiga commercial on TV, but the C64 had tons), lead to the downfall.
In Canada the CDTV and CD32 had no marketing what so ever (even though the CDTV was sold here) No one knew of the CD32 and most people still don't. Infact, I know gamers who were lining up for a SEGA 32x system, because SEGA marketed it to the hilt. Commodore, nothing.
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Offline quarkx

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Re: Pirated Games…
« Reply #1 on: May 06, 2009, 09:40:22 PM »
Quote

Tension wrote:

IMHO Commodore sold more Amigas because of piracy.


Be gentle.


I think the same point was brought up in the Book "on the Edge". It applies to all the "Home" computers at the time, not just the Amiga, but C64, TRS-80, Apple 2 etc.
You most likely got the computer that most of you friends had, so you could swap games. Same idea with the Consoles at the time. More people bought Atari, or Intelivision because their friends had one and you could trade games.
Piracy helped the birth of home computers. With no internet and most people never owning even a modem until the late '80's- early 90's there was not alot to do, but pirate software. Now if you had a dual cassette deck for dubbling.... :lol:
I have Amiga stuff for sale at http://amigalounge.com. You can follow my builds there also.