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Truthfully, AGA was both late, and crap.
I think the real problem was that most games didn't take advantage of the AGA chipset, to maintain compatability with the A500 to generate bigger sales.Consider the CD32: Most of the games were just crap A500 conversions.Microcosm was the only game on the CD32 that made me think WOW! (and even then, the gameplay wasnt the best)What a bloody shame!