Now that we've gone the PPC route, are we doomed to bloated SW like on the PC?
HELL NO! amiga and morphOS software will always be very compact
CISC is smaller instructions
if you mean smaller as in number of bytes, you're wrong. x86 instructions can be anywhere between 1byte and 20bytes wide! or more
but decoded, they use the same amount of clock cycles (as several RISC commands) to execute.
not quite - its actually quite a bit more complex than that...
So, going RISC, we pay with overhead of HD space, and reading into ram from HD, and more ram needed, as well.
as a general rule of thumb, RISC programs are roughly 1.5 times the size of CISC
but it depends on the software
so that just means that instead of an amiga executable of 1 meg, it might be about 1.5
of course, all the data that comes with it will be the same size. if its a game, the graphics and audio(which make up the bulk of any modern game) will take up the same space
Are we ahead, at the same clock speed?
cycle for cycle? we sure are!
This question is based on my limited knowledge of CPUs, OSs, and compilers, so try to fill in the holes where my statements are flawed.
sorry, but some of your questions/statments i didnt understand! ;-)