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Author Topic: Molyneux Raises Kinect Defences with Amiga Reference  (Read 4002 times)

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Offline Daedalus

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« on: July 16, 2011, 10:46:20 AM »
I dunno, since the PS1 came out I've hated the PlayStation controller for having too many buttons, and having the analogue controls awkwardly tacked on afterwards. I couldn't believe
that they kept the same layout for the PS2, and again for the PS3!! It's awful IMHO, and one of the main reasons I'll never own one. I find the Wii controls a little more intuitive, but since it's mostly used for party games agains people in the same room, everyone has the same "lag" or disadvantage, so it doesn't matter. To me, the peak of controllers was the Gamecube. It fit my hands perfectly, had analogue controls which worked very well and were comfortably laid out, and the right amount of buttons that you could still remember how to play a game if you didn't play it for some time.

Motion controls have their place, and they will get better. And there's no disadvantage to using them when everyone else is too...
Engineers do it with precision
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