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Offline LaserBack

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Re: Quake
« on: May 25, 2011, 06:54:40 PM »
in my experience in 3d shooter' games ....AGA is always faster than any gfx card...even compared with the fastest zorro 3 cards like the picasso 4 or the cybervision 64 /3d
AGA in PAL mode or NTSC beats any gfx card
the few exceptions are of course if the game uses warp3d libraries where the 3d engine of the gfx card do all the work....for example GL quake
 

Offline LaserBack

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Re: Quake
« Reply #1 on: May 26, 2011, 06:29:19 PM »
Quote from: Crumb;640387
@LaserBack



with A1200 perhaps but not with A4000. Real ZorroIII cards like CV64 (not the 3D model)+Buster11 give a pair of frames more in games like Doom (using EDoom instead of ADoom for example)


yes I believe you
sometimes a gfx card wins AGA for a pair of frames
but in most of cases AGA wins also for a pair of frames
sincerely I don't know why because the zorro 3 bus is faster than AGA chip memory speed and Workbench is lot faster on a GFX card than on any AGA screen
so...it is a mystery for me
I think is something related to a good speed in AGA low resolutions like the PAL 320x256 and NTSC 300x200
 

Offline LaserBack

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Re: Quake
« Reply #2 on: May 28, 2011, 06:22:35 AM »
Quote from: utri007;640729
My result demo1 are

040 40mhz 6,16fps
060 66mhz 9,36fps

Both are aga, annoying is that timedemo doesn't stop, I need to watch it so see results :(

Both are AGA, 320x200 8bit

Timedemo gives good view to general game play, but is annoying to do :(

Here are some more timerefresh benchmarks:

Clickboom 060 exe with 060 66mhz  

aga 15,1
rtg 11,8 (11,82)

Clickboom original exe

aga 13,4
rtg 11 (10,98)

AQuake

aga 10,1 rtg didn't work??

So it is quite much faster with aga, but with rtg less than 1 fps?

Also 040 and 060 difference seems to be quite near mhz=fps??

IF somebody with coding skills read this? I would like to addvertice this http://mikro.naprvyraz.sk/download.htm

Atari 68k duke nukem sources, made with C, much more sophisticated than original amiga duke and more opitimized. SO would you like to check it?


it is the reality
68k cpus are slow for quake
check this video
http://www.youtube.com/watch?v=Ao7haFa2iQk
A1200 ppc 175mhz vodoo 3
seems 38 fps timedemo demo1

in fact there was a quake ppc version available on aminet that clickboom said was illegal
and was removed from aminet servers long time ago
that quake ppc version did between 40-50 fps on AGA....depending on the which ppc
 

Offline LaserBack

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Re: Quake
« Reply #3 on: May 29, 2011, 11:51:24 PM »
Quote from: rvo_nl;640809
thats not right.. it did give a high framerate (something like 18fps on aga with ppc/166mhz) but surely not 40. I know coz I still have that port.


that's because you have the slowest ppc on the Amiga
I tested that on a cyberstorm with 604E 233mhz in the A4000
the 604E 233 is much faster than 603E 166 (about 2x speed or more )
I do not remember very well exact numbers and I havent the hardware anymore to confirm but if anyone with PPC hardware can post results will be great
 

Offline LaserBack

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Re: Quake
« Reply #4 on: May 31, 2011, 07:46:03 AM »
Quote from: rvo_nl;641320
:)

One more try: does anyone have the first illegal Quake port that started this whole Quake thing on Amiga? it was called coolQuake I think.


the first illegal Amiga port of quake 68k was done in 1997 in Montevideo/Uruguay by a guy called MAX ...he done it in his A4000 + spectrum gfx card
it not was called coolquake....I still have this ancient port

 but the history started in 1997 when by mistake quake sources were scattered around the web...this guy MAX download them and stared the Amiga port in 1997
in same year Clickboom contacted him and purchased his work that was almost 90% done and working
then in 1998 clickboom retouched the port and realize it legal for the Amiga

The interesting history of this is the illegal thing...because the illegal sources
in 1999 another guy made a PPC port and uploaded it to aminet
Clickboom protest to aminet cause the new PPC port interfered with own business and was deleted from all Aminet servers
but it was not illegal for me....
where is the illegality? if sources were scattered and the authors made the ports for fun?
if anyone can explain
 

Offline LaserBack

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Re: Quake
« Reply #5 on: August 19, 2011, 02:14:10 PM »
I just purchased a super computer to play DOS games for 10 u$
and I tested quake and other games
specs:

pentium 200 mmx /48mb ram /4gb hardisk
gfx card: cirrus logic 1mb (PCI)
sound card: AA1812

ok I have tested quake on this computer.. (time demo demo 1 )
and the results

26 fps on 300x200
24 fps on 300x240


I wonder how fast quake is on a PPC 200 or 175 or 240 on a plain amiga gfx card or AGA (no GL ports)
if anyone can post authentic results to compare....cause theorically a pentium 200 is like a ppc 200
thanks
 

Offline LaserBack

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Re: Quake
« Reply #6 on: August 20, 2011, 02:56:17 AM »
thanks kamazu and rvo nl for posting bench results
I expected something like that results...no surprises here

btw,

rvo_nl

quake is really optimized for the amiga ....better than any other port or the original pc version

check this video runing quake on a 486 and 586 on timedemo demo1

http://www.youtube.com/watch?v=KbcFvUOGA44

486 dx2 33 mhz = 3.5 fps
586 133mhz = 8.5 fps

the 040/40mhz and 060 on the amiga are faster than those....so you can make your own conclusions if quake on the amiga is well done or not
my conclusion is that clickboom version is very well optimized
« Last Edit: August 20, 2011, 03:02:59 AM by LaserBack »