Welcome, Guest. Please login or register.

Author Topic: OS4 Game Development  (Read 2235 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline GreggBzTopic starter

  • Sr. Member
  • ****
  • Join Date: Apr 2002
  • Posts: 302
    • Show all replies
    • http://www.outerspacecrew.net
OS4 Game Development
« on: January 08, 2007, 02:14:47 PM »
What are your recommendations for game development on OS4? I need a break, or a change of pace. Visual Studio 2003 is a great IDE but I'm sick of staring at it.

My background is a modest amount of FORTRAN 77 lots of VB .NET / DirectX stuff and Unix scripts (Perl, bash etc..) I'd like to learn C, but would prefer a more high level language to start with. I only program as a hobby really, but I enjoy it.

What are the graphics APIs/Libraries that are available, Warp3D? SDL?

I have 2 things I'd like to port over to OS4, a fractal planet maker (hardest) and a real time 2d combat module (like asteroids, or StarControl, fighting other ships)
 

Offline GreggBzTopic starter

  • Sr. Member
  • ****
  • Join Date: Apr 2002
  • Posts: 302
    • Show all replies
    • http://www.outerspacecrew.net
Re: You might want to look at this source
« Reply #1 on: January 08, 2007, 05:04:10 PM »
Well I would port a module I'm working on from a game I'm developing here:
http://www.outerspacecrew.net

Do you have source for me to see from a game, is that what you meant?

If so, yea, throw it my way it might help.