My point was that it's pointless to use it in any way with an FPGA Arcade, the original thread was purely about the FPGA Arcade and this thread implies discussion about it's use with the FPGA arcade. Other people had mentioned using it for emulation, you incorrectly assumed that this part of my post was directed at you.
Actually my first thought was that it could be an interesting chip for us on something like the FPGAArcade with it's DSP like abilities, at least until I read that it can't be reprogrammed. I'd really like to see what could be done with it for flexible mesh vertex processing, image manipulation, MP3 / video encoding & decoding, audio effect processing, particle engines, physics simulation, etc.
With the limitation of being able to only program it once though it kind of becomes a moot point.
Is it a limitation of the chip or of that particular version of it? I mean are there versions that are programmable during operation? The small amount of on-chip ram is just a memory management a issue.
You're not going to emulate anything with such a chip, you're just going to feed it data and retrieve results constantly. Stuff that you might not want to do on the FPGA itself as that would either be too slow, or take up too much space.
Andy