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Author Topic: Using WHDLoad to test games  (Read 2591 times)

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Offline motorollinTopic starter

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Using WHDLoad to test games
« on: October 27, 2008, 07:42:43 AM »
I've got some old games on floppy which were stored in a loft for several years. I want to test that each disk is fully working. Is installing them with WHDLoad a good way to do this? Will WHDLoad highlight errors on the disks if they exist, or will it just rip the disk anyway?

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #1 on: October 27, 2008, 08:48:28 AM »
What if I use preload when I launch the game? Will that check that everything was read as it should be?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #2 on: October 28, 2008, 07:26:15 AM »
Quote
jmbattle wrote:
A number of WHDload installers utilise custom disk rippers which only function with recognised version of the original game disks.

Therefore, if there are any sector errors on the disks, it is unlikely that the installers/rippers will function correctly.

Hmm good point. I'll check the manuals for the games I'm testing. Thanks!

Quote
jmbattle wrote:
ps. Is that a shot of you in your new avatar?

Yes it's me.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #3 on: October 28, 2008, 07:28:20 AM »
Quote
Angus wrote:
I think you might be looking at a "layered defence"
scenario here. If you could boot the games up from floppy successfully, and also WHDLoad them, and if possible then use a level skip cheat to access the different stages of the game, you ought to be on fairly safe ground.

Good idea, I'll try it.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #4 on: October 28, 2008, 07:30:57 AM »
Quote
darksun9210 wrote:
i might be being daft here, but, if you have the boxed originals, what're the copyright implications on downloading a known working WHDload for that game?

AFAIK you are entitled to use a WHDLoad installed version, but download sites are not entitled to provide it for download (unless they have been given explicit permission).

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #5 on: October 28, 2008, 07:32:55 AM »
Quote
Phantom wrote:
For me yes, it is. I use WHDLoad to test my game disks. If the disk has read/write errors or checksum errors you will see a requester.

Actually that did happen yesterday when I tried to install ProjectX and I got a read/write error. I just wasn't sure if that would *definitely* happen in all cases where the disk is not as it should be.

Quote
Phantom wrote:
I never had a problem after when I installed a game 100% with WHDLoad. This applies for original disks, I didn't test it with copies or backup ones.

That's reassuring - thank you.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #6 on: October 28, 2008, 07:45:35 AM »
Quote
amigadave wrote:
Why the long face, having a bad day when that pic was taken? :-D

Yes!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10