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Author Topic: Presenting a brand-new game and looking for collaborators  (Read 8828 times)

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Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« on: September 22, 2006, 12:29:29 PM »
Sounds amazing! Do you need a musician?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #1 on: September 22, 2006, 12:29:57 PM »
dp
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #2 on: September 22, 2006, 12:47:02 PM »
Will have a look at the demo when I'm back at home. I have always wanted the opportunity to work on music for a game. I can write any style you need for the game - techno, drum 'n' bass, electronica, classical :lol: Let me know if you want to hear some examples of what I can do and if you want me to start working on some music for your game.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #3 on: September 22, 2006, 01:58:43 PM »
Well keep me in mind if you need me to do some title music, even if you don't want anything in-game :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #4 on: November 29, 2006, 12:38:58 PM »
Any chance of a MorphOS port?

EDIT
Also, I notice on your web site you are advertising for pixellers. Well actually I really like the in-game graphics in the screenshots. The cell-shading style gives it a retro, comic-book feel, while at the same time keeping the graphics simple. It makes a nice change from the pseudo-industrial look adopted by pretty much every other SEU on the planet. If it was my game, I would keep the graphics as they are :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #5 on: November 29, 2006, 02:11:29 PM »
Quote
saimo wrote:
Anyway, I've heard that the previous version of the demo already runs on MOS thanks to OS4Emu, although I don't know how well - comments about this are highly appreciated.

I'll try it on my PegII and let you know.

Quote
saimo wrote:
 * the background styles are mixed (there are three different styles: The Chaos Engine's, Lithlet's and Solar System's);

I understand there is a need for consistency.

Quote
saimo wrote:
 * I cannot use the graphics ripped off The Chaos Engine;

Of course - I didn't recognise them :-)

Quote
saimo wrote:
 * the objects graphics have a totally different style from the backgrounds;

It wasn't that noticable to me, but I suppose they are somewhat different.

Quote
saimo wrote:
 * the objects graphics are a rough/simple/bad/whatever - they would need much more work;

I disagree here - I think the objects (ships/enemies etc) look great. I love the style.

Quote
saimo wrote:
 * the amount of graphics is absolutely insufficient;
 * I can't anyway draw all that's missing even if I kept the current graphics and style.

Ahhh, hence the need for a pixeller :-)

Quote
saimo wrote:
As for the overall style, I agree: I don't want the game to look like any modern one: I don't absolutely want rendered graphics! What I'd love is anime or oldskool-demoscene (think of Banshee) style graphics.

But Banshee has already been made :-) I really love the cell-shaded graphics. I think they make the graphics really stand out and if done well can look very classy. Play XIII on the XBOX/PS2 and you will see what I mean.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #6 on: November 29, 2006, 02:36:47 PM »
The game does run under OS4Emu on MorphOS, but it's a bit unstable (tends to hang at random point). I haven't actually got in to the game yet as I find the "setup" section very confusing. When I try to press OK it tells me "Modules missing". What do I need to select to let me play the game?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #7 on: November 29, 2006, 02:47:37 PM »
I clicked on "F-L-A-S-H" and the little red wedge thing appeared on the right hand side, but when I press OK it still says "modules missing". On the Spaceship page only the Wedge is listed  :-(

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #8 on: November 29, 2006, 02:56:35 PM »
No, when I hover over the setup I only see one component. I added the HelioCompressor and it allowed me to proceed, but then the game hung. It's obvously not compatible enough with OS4Emu to allow it to work.

If you want me to test a later version which may fix it at any point, let me know and I'll give it a go.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #9 on: November 29, 2006, 03:09:15 PM »
Quote
saimo wrote:
Quote
motorollin wrote:
If you want me to test a later version which may fix it at any point, let me know and I'll give it a go.

Honestly, I don't think I'm going to work on the code anymore... not until I find some collaborators.

I understand. Unfortunately my skills at pixelling are not good enough for this project, but my offer of writing the music still stands. PM me if you want to hear any examples of stuff I have done and I will send you some samples.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #10 on: November 29, 2006, 03:14:03 PM »
Quote
saimo wrote:
Thank you, but ATM it makes no sense taking also the burden of the audio part :boohoo:

What do you mean? I'd be doing all the work :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #11 on: November 29, 2006, 03:24:31 PM »
Fair enough. Well I really hope you get your project finished!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #12 on: November 29, 2006, 03:53:42 PM »
No probs :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10