saimo wrote:
Anyway, I've heard that the previous version of the demo already runs on MOS thanks to OS4Emu, although I don't know how well - comments about this are highly appreciated.
I'll try it on my PegII and let you know.
saimo wrote:
* the background styles are mixed (there are three different styles: The Chaos Engine's, Lithlet's and Solar System's);
I understand there is a need for consistency.
saimo wrote:
* I cannot use the graphics ripped off The Chaos Engine;
Of course - I didn't recognise them :-)
saimo wrote:
* the objects graphics have a totally different style from the backgrounds;
It wasn't that noticable to me, but I suppose they are somewhat different.
saimo wrote:
* the objects graphics are a rough/simple/bad/whatever - they would need much more work;
I disagree here - I think the objects (ships/enemies etc) look great. I love the style.
saimo wrote:
* the amount of graphics is absolutely insufficient;
* I can't anyway draw all that's missing even if I kept the current graphics and style.
Ahhh, hence the need for a pixeller :-)
saimo wrote:
As for the overall style, I agree: I don't want the game to look like any modern one: I don't absolutely want rendered graphics! What I'd love is anime or oldskool-demoscene (think of Banshee) style graphics.
But Banshee has already been made :-) I really love the cell-shaded graphics. I think they make the graphics really stand out and if done well can look very classy. Play XIII on the XBOX/PS2 and you will see what I mean.
--
moto