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Author Topic: Ruff 'n' Tumble: unexpected game over??? WTF???  (Read 5381 times)

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Offline motorollinTopic starter

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Ruff 'n' Tumble: unexpected game over??? WTF???
« on: December 13, 2005, 08:17:50 PM »
I just completed world 2 (Rocks and stuff) in Ruff 'n' Tumble. After I defeated the boss, rather than giving me a code for world 3 and then going to the next level, I got a game over screen saying "Passcode: none". I definitely completed it as I collected all the coins when the boss exploded. I guess I can just look up the codes for the next level, but I'm wondering if I did something wrong?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Ruff 'n' Tumble: unexpected game over??? WTF???
« Reply #1 on: December 13, 2005, 10:06:09 PM »
This game is not AGA?!  :-o  I thought it was! The designers have done a really amazing job with the graphics! You're right it is a version from the Internet as my floppy version wouldn't install with WHDLoad (too long in the loft I think). I'll check for the trainer tooltype. If it still doesn't work I'll just get a list of codes from the net and keep track of how far I get.

Cheers

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Ruff 'n' Tumble: unexpected game over??? WTF???
« Reply #2 on: December 14, 2005, 07:27:41 AM »
Quote

mr_a500 wrote:
I don't think it's a bug. I think the developers felt that if you use a cheat to start at another "world", you don't deserve to continue to the next.

I didn't cheat, I used the level code it gave me when I completed the first world. What's the point of giving a level code if using it means you don't get the next one? :roll:

Maybe this is a result of using a version from the net. I wish I had WHDLoad-ed all my originals years ago and then backup up the WHDLoad folders to CD, before my floppies started to die  :-(

Oh well, I've found the level codes on the net so I will just skip to the world I got to last time.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Ruff 'n' Tumble: unexpected game over??? WTF???
« Reply #3 on: December 20, 2005, 09:15:58 AM »
In my opinion, R 'n' T has the best graphics of ANY Amiga game (that I have seen anyway). This is partly because of the quality of the graphics and the sprite animation, and also because of personal taste  :-)  I'm stuck on the castle world at the moment, but this is one of those games that I don't want to complete :-D

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10