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Author Topic: potential PPC Amiga REAL CHEAP  (Read 140963 times)

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Offline uncharted

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Re: potential PPC Amiga REAL CHEAP
« on: December 03, 2005, 08:41:04 PM »
Horse. Dead. Flogging.
 

Offline uncharted

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Re: potential PPC Amiga REAL CHEAP
« Reply #1 on: December 12, 2005, 03:26:41 PM »
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As Staf has already ponted out that adding MP to AROS would break the API... AmigaOS was simply never designed to support it...


Then what does the R stand for in AROS?

I wonder what the point of it is sometimes.  Sure adding MP would break the API, but when you're not running old applications (because you can't) what does it matter?  In order for something to run on AROS you need the source code anyway, why not try to be a bit more adventurous?

In 2005(nearly 2006!) what does AROS actually bring to the table?  Will AROS end up being remembered soley as that project that got rid of dithering in the colourwheel.gadget?

Amiga-like and Modern OS needn't be mutually exclusive.
 

Offline uncharted

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Re: Time to celebrate!
« Reply #2 on: February 01, 2006, 09:22:20 AM »
Hah!

REAL MEN program in Haskell!

Loops and variables are for girls!  :lol:
 

Offline uncharted

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Re: Time to celebrate!
« Reply #3 on: February 04, 2006, 01:04:01 AM »
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lou_dias wrote:
Nor is it the place to ask for an Amiga OS on Nintendo hardware...  But I did it anyway.

What is interesting is that some who don't agree have also not ever used Visual Studio...atleast I've used C/C++.


So after 32 pages of comments we've established that:-

*You are a fanatical Nintendo fanboy
*You won't listen to arguments presented to you
*You like to spout on about things you don't know/understand
*And you're a shyte programmer.

Groovy!
 

Offline uncharted

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Re: Time to celebrate!
« Reply #4 on: February 04, 2006, 07:16:03 PM »
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lou_dias wrote:

Well, your sig says all we need to know about you.


Well, it's a hell of a lot shorter than 30-odd pages of comments ;-)
 

Offline uncharted

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Re: Time to celebrate!
« Reply #5 on: February 04, 2006, 08:11:28 PM »
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Hyperspeed wrote:

I'd like to get into programming on Amiga, would it be best to start with something like Blitz Basic 2 or go head first into Storm-C?

I've seen a few applications made with Blitz so I'm assuming it's not just for games (Didn't they make Worms and Super Skidmarks with it?).


Blitz does have functions for intuition stuff (IIRC one set for 1.x type GUI, and one for 2.x+ Gadtools).  You can write pretty much anything in Blitz.  There is also a module that will allow you use MUI.

BlackIRC is an application that comes to mind that was written in Blitz.

Yes both Worms and Skidmarks were written in Blitz, although IIRC Skidmarks also used Assembly in places.  It was Blitz (and the promise of being able to write a game as great as Worms) that got me into Amigas in the first place.

The main problem with Blitz though (at least as far as Blitz 2.1 - I haven't tried the AmiBlitz releases) is that isn't as stable as it could be.  I've seen many a guru in my time programming in Blitz.  The GUI stuff was particularly unstable.  They had this amazing little demo program that you could use to build GUI code visually, but it would crash like mad.

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I'm assuming you can only begin to learn Assembly when you're a certified recluse...


Hehe.  I thought that too, but when it actually came to it, it isn't as bad as I thought.  It requires a shift in your way of thinking.  That said I wouldn't like to have to write something substantial to it.

Big time respect to all those who used to write huge games and apps in it.
 

Offline uncharted

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Re: Time to celebrate!
« Reply #6 on: February 07, 2006, 06:06:02 PM »
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justthatgood wrote:
But Geeks rock though.

And I'm still getting a XBox 360 over a Revolution, unless they give me one for FREE.


You'll change your mind though when Nintendo bring out the greatest game ever written by Lou himself in VB.NET  :lol: