Oh cripes... I can trace its origins right back about 11 years to an 8-way scrolling demo I made in AMOS, featuring our blue and white stripey hero. It was perfected and converted to assembly language over the years, although it was 50fps in AMOS on an unexpanded A500 believe it or not. I'm clever like that. I always got frustrated by the general low standard of AMOS stuff, it gave it a bad name...
It didn't really take off until I got an A1200 a couple of years later, and managed to find the Amiga hardware manuals which were difficult to get hold of by then as they were out of print, but you can get all sorts at car boot sales. So it got to the stage where I had a couple of playable levels, and then I kind of left it to stagnate as there were just too many levels to do on my own and my brother wasn't bothered about helping out

. So January this year, a friend of mine met the guy who edits Retrogamer magazine, which gave me the motivation to open up the project again. And this time I have a boyfriend to help out!
Future projects planned include:
a vertical scrolling shoot-em-up
a super extreme breakout game
and a sequel to Mr Beanbag!