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Author Topic: Finally, a flash game for hardware engineers  (Read 3421 times)

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Re: Finally, a flash game for hardware engineers
« on: August 02, 2009, 09:41:59 AM »
Quote from: X-ray;517568
If only I knew something more than 15% of diddly to the power of -128, I would enjoy that game.
Sadly I can only follow the advice below:
 
Quote

ACHTUNG! ALLES TURISTEN UND NONTEKNISCHEN LOOKENPEEPERS! DAS KOMPUTERMASCHINE IST NICHT FÜR DER GEFINGERPOKEN UND MITTENGRABEN! ODERWISE IST EASY TO SCHNAPPEN DER SPRINGENWERK, BLOWENFUSEN UND POPPENCORKEN MIT SPITZENSPARKSEN. IST NICHT FÜR GEWERKEN BEI DUMMKOPFEN. DER RUBBERNECKEN SIGHTSEEREN KEEPEN DAS COTTONPICKEN HÄNDER IN DAS POCKETS MUSS. ZO RELAXEN UND WATSCHEN DER BLINKENLICHTEN


:o


That is Very funny!!! :D

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Re: Finally, a flash game for hardware engineers
« Reply #1 on: August 02, 2009, 09:45:45 AM »
Quote from: Karlos;517565
http://www.zachtronicsindustries.com/kohctpyktop/kohctpyktop.htm

This is great fun. Unfortunately for me, I'm stuck on the dual set-reset latch. I can't get the verification past 95%, so it fails. I'm using a dual NOR based design for each latch to minimise the number of gates (as gate delay is a factor), but my design still sucks as Q0 and Q1 basically oscillate until the system is initialised with an input. After that, the system works but there is up to a 2 gate delay in responding to the set or reset.


I say, use a microcontroler to sample the inputs and then generate the correct outputs... What!? I'm a software guy... ;) :D