CatHerder wrote:
Thellenbow wrote:
@Catherder
I see your point, but you are talking to a lot of techies here and not business people. The buzz word is Mass Marketing. It's like pop music, you only need one hit CD and you can retire. Coming up with a product that aunt Mary will buy is the way to go.
Exactly...
I'm saying one thing, and most of the people here are thinking "new Amiga". I'm not talking about a new Amiga. I'm talking about an Amiga RetroGamer or TVGamer. I already know every single game can be licenced without an issue (excluding the ones that have no known IP holder). There is not a game company in the world that would not lisence their old stuff. It's smart business sense.
And what do you project they would ask as a licence fee? a one off payment of $100000 or 3% of sales or 10%? whatever it's not going to be cheap.
I couldn't care less what software Commodore or Amiga International owned, it makes no difference. I couldn't care less about productivity software and applications, they don't even factor in to it.
No one has said anything about productivity software and applications...!
I couldn't care less how an OLD Amiga chip was manufactured - I don't want to make one. I care how it was designed - and if this means simply emulating, or reverse-engineering each chip to come up with a new single chip encompassing the entire Amiga (lets just stick with an A500 for now) so be it. It's not a hard thing to do - this is 18 year old technology we're talking about. Any off-the-shelf integrated RF modulator would work with this, a cost of production of $0.72 per unit, and there's already 3 to pick from that are used in other retro devices.
First you say you don't care how the new machine is made... then at the bottom you ask who own the IP (Gateway)... but unless you are using the actual Chipset design (which we have already established is useless) you don't need to know who own the IP. You show no understanding here.
Why do you keep going on about the age of the technology? It's 18year old technology, but it was totally custom, it's age does not make it easier to recreate, but harder. Unless you go the Emulation route in which case the IP holder does not need to be involved.
72 cents for what?
I couldn't care less about expansions, networking, hard drives, floppy drives, or anything remotely related to a real computer - I want to make hand-held stand-alone game units that contain 10 games. (Or one that has a propritary cartridge slot that allows you to plug in various game sets).
Hmmm, 10 games... at an average of 2.5 disks per game that's about 25meg + another 2meg for the OS + another 2meg for your emulation software + 1 meg for your firmware... so you'll need a 32meg ROM (maybe more depending on which games you want to use)... which isn't going to be cheap.
The Amiga never used cartridges, so you are totally on your own... how do you get these catridges to boot? How much do the cartridges cost to manufacture? How do you deal with multiple disks on one cartridge?
and what about cool, era defining games like "Monkey Island 2" - a game the always brings up the topic of Amiga... every one I know played MI2 on an A500... that has 12 disks alone! I wouldn't buy a box just to play MI2... it would have to have other stuff as well.
And yes, I do know a bit about manufacturing computer products and I have worked with a few overseas firms getting designs fabricated. (I was head of IT/IS at AST Computers). I also have a pretty solid Amiga background -- I do know what I'm talking about.
You haven't demonstrated any insight into the task you are suggesting :-(
I also know that with just liscence agreements from EA alone I could pump out 2 different Amiga TVGamers that had 10 quality games on each one -- I also know that one agreement would get the rights to all Hewson and Epyx titles, and one agreement with Atari would get another eleven game companys IP. I'm not just talking out my arse...
I never said you were talking out of your arse, I simple said that you have not shown that you fully understand what is requried to pull this off.
Though this does highllight soem more problems... some amiga ames used mouse input... some used joystick... others used Keyboard... quite a few used both... then some games wanted the joystick in Port 1 most wanted it in port port2... how the hell do you deal with that? Not to mention copy protections...
Remember that the source code to these games probably doesn't exist any more!
The only thing holding this back is: who owns the IP rights to the Amiga chipsets. That's all I want to know. :-)
And why do you need that? At best you need the Amiga Name... no one really knows who owns that, though it seems a company called KMOS owns it today. At worst you'll need the Amiga name and the rights to use the OS (assuming you don't use AROS), I think the best place to go would be cloanto and buy it from them.