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Author Topic: The Gaming Industry. Where from here?  (Read 2029 times)

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Offline jkirk

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Re: The Gaming Industry. Where from here?
« on: November 08, 2005, 01:33:13 PM »
play vampire the masquerade Bloodlines as a malkavian. funny stuff in a strange way. too bad that troika games went bankrupt. now the bugs won't ever be fixed, not that it effects gameplay much.
The only stupid question is a question not asked.  


Win•dows: n. A thirty-two bit extension and graphical shell to a sixteen-bit patch to an eight-bit operating system originally coded for a four-bit microprocessor which was written by a two-bit company that can\'t stand one bit of competition.
 

Offline jkirk

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Re: The Gaming Industry. Where from here?
« Reply #1 on: November 09, 2005, 02:11:10 PM »
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As games are costing more and more to make, and are increasingly complex and lengthly in their end product and preparation, will the industry soon hit a glass ceiling?


forgot to respond to this. look at what the ceo of epic says about the subject.mark rein of epic

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Covering up for mismanagement
Rein also addressed the topic of rising development costs and increasing price points for games, which is a subject he has raised many times before. "I've heard EA and Activision make absolutely ridiculous statements like, 'Oh it's going to take $30 million to make a game and we need 300 people.' That's just a bunch of bulls**t. They're just covering up for their own management incompetence. Or mismanagement I should say," Rein commented. "You know, our team size is only about 50% higher than it was last generation and we're making fantastic games. Gears of War is only about 25 people; that's smaller than most current-generation game teams."

"The way to make more money in the games business is to make better games," he explained. "It doesn't matter if the cost of a game goes up. If you make a great game-and this is true of anything in life-if you make the best of anything it's going to make a lot of money."
The only stupid question is a question not asked.  


Win•dows: n. A thirty-two bit extension and graphical shell to a sixteen-bit patch to an eight-bit operating system originally coded for a four-bit microprocessor which was written by a two-bit company that can\'t stand one bit of competition.