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Author Topic: The Gaming Industry. Where from here?  (Read 1884 times)

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The Gaming Industry. Where from here?
« on: November 08, 2005, 11:21:21 AM »
As games are costing more and more to make, and are increasingly complex and lengthly in their end product and preparation, will the industry soon hit a glass ceiling?

What is sad to see is the lack of risk taking and innovation. Games these days seem to be confined to very strict genres and crossovers : RTS, FPS, RPG etc.

One of my favourite games ever, Super Hero League Of Hoboken, was something I enjoyed so much was because it was so different, and hilarious to play. Download it here from abandonia.com

On a tangent, all games seem to be 'serious' now. There's nothing cleverly funny or satirical that isn't out of date  :evil:
 

Offline jkirk

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Re: The Gaming Industry. Where from here?
« Reply #1 on: November 08, 2005, 01:33:13 PM »
play vampire the masquerade Bloodlines as a malkavian. funny stuff in a strange way. too bad that troika games went bankrupt. now the bugs won't ever be fixed, not that it effects gameplay much.
The only stupid question is a question not asked.  


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Offline jkirk

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Re: The Gaming Industry. Where from here?
« Reply #2 on: November 09, 2005, 02:11:10 PM »
Quote
As games are costing more and more to make, and are increasingly complex and lengthly in their end product and preparation, will the industry soon hit a glass ceiling?


forgot to respond to this. look at what the ceo of epic says about the subject.mark rein of epic

Quote
Covering up for mismanagement
Rein also addressed the topic of rising development costs and increasing price points for games, which is a subject he has raised many times before. "I've heard EA and Activision make absolutely ridiculous statements like, 'Oh it's going to take $30 million to make a game and we need 300 people.' That's just a bunch of bulls**t. They're just covering up for their own management incompetence. Or mismanagement I should say," Rein commented. "You know, our team size is only about 50% higher than it was last generation and we're making fantastic games. Gears of War is only about 25 people; that's smaller than most current-generation game teams."

"The way to make more money in the games business is to make better games," he explained. "It doesn't matter if the cost of a game goes up. If you make a great game-and this is true of anything in life-if you make the best of anything it's going to make a lot of money."
The only stupid question is a question not asked.  


Win•dows: n. A thirty-two bit extension and graphical shell to a sixteen-bit patch to an eight-bit operating system originally coded for a four-bit microprocessor which was written by a two-bit company that can\'t stand one bit of competition.
 

Offline T_Bone

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Re: The Gaming Industry. Where from here?
« Reply #3 on: November 10, 2005, 07:13:19 AM »
Then on the other hand, some wildly popular games are being ignored and they refuse to update them.

Starcraft 2? Where the hell is it?

MTG: something something the planeswalkers. <-(getting it working on XP is a nightmare, but works once you find the patch that someone unaffiliated with the publisher put in a disused lavoratory, in the basement, in a locked filling cabinet with a sign on the door that reads "beware of leopard")

Diablo 3?

Sometimes I don't want new and innovative, I just want to play something I'm comfortable with, but updated to take advantage of current hardware.

At least ID Software releases their games so this is possible.
 

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